Home Forums General Discussion 1944 Indie Game New Contnet (56k Warning)

This topic contains 12 replies, has 8 voices, and was last updated by  Anonymous 13 years, 8 months ago.

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  • #4316


    Just wanted to post an update of the progress. We are gearing up for a closed release fairly soon. We are usingthe Reality Engine, and Speedtree, with some other interesting tech being used.

    Normal Mapped Vehicles (Base model 3000 tris)

  • #22765


    Impressive work, good luck with that. How many of ye are working on that now?

  • #22766


    Geez thats some fantastic work Ronan! How many people do you have on your team?

  • #22767


    Core Team:

    8 programmers
    16 modellers
    8 Texture Artists
    4 Researchers
    2 Animators
    1 PR
    2 Audio

    Trial Members:

    2 Programmers
    4 Mappers
    1 Animator
    3 Texture Artists
    4 Modellers


    6 Terrain Mappers (Height Maps, Detail Textures, DEM etc)
    5 Modellers
    1 Programmers
    3 Musicians

    Thats about the size of it now, havnt updated on the trial members and contributors in some time.

  • #22768


    wow.Aapprox 60 ppl. Jez. how are you paying for all this?
    Presumably there not working for free ;) Have ye got offices to house all these ppl or are they working from home on a part-time basis.

  • #22769


    Fantastic job, great work. Those textures are swweeeeeeeeet! :)

  • #22770


    great work there. textures are great. bet them models look amazin in the reality engine

  • #22776


    Beautiful Texturing.

  • #22777


    Well we are indie, so everyone works off their own bat, hence why we have 60+ people. We usually just ask for 4 hours a week (which equates to one piece of work per week) Its a slow process but the results are certainly coming through now.

    We have 70+ weapons, 200+ vehicles, 20+ character variations. Everything is coming nicely together.

    Some artists are paid by myself, while others are just happy that its actually lead by a team of programmers, and not someone with basic HTML skills wait no that should be skillz.. Anyway we have invested heavily in tech such as Reality Engine, Speedtree and many other leading techs, and I think the in game results are speaking for themselves. The textures look great, the models look great, and with the lighting setup in Reality everything has a very gritty feel to it.

    Also to build a fan base we took on a HL2 mod and a BF2 mod, which has turned out really well for us, it took us just a month to put together a huge HL2 mod, which we will be releasing soon. 10 – 20 maps, and a very unique gameplay system (surpisingly enough it is unique, and not a clone of ctf or the usual bomb or cs scenarios)

    More work to come.

  • #22779


    Well judging by the content so far I think we’ll all be looking forward to seeing it! :D

  • #22783


    Lovely content so far. Those are the high poly vehicles right? Any screenies of the assets in-game?

  • #22784


    Well thats the next step, I have put most of this in game, but cant release the shots for another little while (Under Contract, but once thats past expect full video, loads of shots).

    The Firefly (Green Looking Sherman Style Tank), and the People Carrier (M3A1) are Normal Mapped versions at about 3000 tris – 3500 tris (This doesnt include the weapons or some other attached equipment). the other tanks are just the High Poly Versions.

  • #22785


    fantastic, love the textures

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