Home › Forums › General Discussion › 3d helmet pics
- This topic has 15 replies, 9 voices, and was last updated 18 years, 1 month ago by Anonymous.
April 14, 2005 at 2:34 pm #4004AnonymousInactive
HI folks just though that I’d post up a little piece that I’m working on.
its the helmet off a sci-fi character i’m working on.
It has reference taken from everywhere, from starwars, doom3, hellboy and half life.
I just want to see what people think of it so far…
April 14, 2005 at 3:09 pm #20008AnonymousInactive
All I can see is a tiny white dot…….!
April 14, 2005 at 3:13 pm #20010AnonymousInactive
Very nice work Max, Thats some nice normal mappin !!
April 14, 2005 at 3:15 pm #20012AnonymousInactive
What’s going on Ted?
April 14, 2005 at 5:34 pm #20024AnonymousInactive
Very nice work. It’s amazing how far you can take normal mapping when you do it right.
Perhaps Dave will use it to bring some of his models down to 3,000,000 polys. :p
April 14, 2005 at 8:41 pm #20027AnonymousInactive
Very nice model indeed, really like the design, retro yet futuristic.
God bless normal mapping for all your game design needs.
April 15, 2005 at 7:35 am #20030AnonymousInactive
Dunno what’s up with my computer/connection…..I can’t see any picture.
Hey Ronny, I’ve done a low poly Hoff! So there!
Although, having said that, I’m also working on a new mech and have just finished the upper leg and its already 76,000 polys…… ;)
Plus, I haven’t got Max 7, so can’t use normal mapping yet…. :(
For the source code for the thread, the image it is loading for me is called “blockpage.gif”……..must be something to do with my company firewall or something.
April 15, 2005 at 8:37 am #20031AnonymousInactive
Great work man, I havent gotten into normal mapping yet myself so I can’t say much there but I think your models looking nicer in the grey scale render than with the textures applied. I think its just a matter of working a bit more into your diffuse map and enhancing that ‘metally feel’
Anyway great work and have you got any more stuff online, I’d love to see it!
April 15, 2005 at 11:36 am #20042AnonymousInactive
April 15, 2005 at 11:53 am #20046AnonymousInactive
April 15, 2005 at 11:54 am #20047AnonymousInactive
Perhaps Dave will use it to bring some of his models down to 3,000,000 polys. :p [/quote:5ea2483ab7]
I think Skylad’s Crown of Sarcasm may be removed by the young pretender some day soon……
April 15, 2005 at 12:50 pm #20061AnonymousInactive
Thanks for emailing me the pic Ronny, a bargain at 200 smackers!
Very nice work Max, excellent modeling. :)
Cheers for the links Pete, will definitely look into them. Heck, I may even normal map the Hoff, he deserves no less for his magnificant contributions to the entertainment industry.
April 15, 2005 at 2:07 pm #20065AnonymousInactive
Lookin’ the part Paul, fair play to ya
April 15, 2005 at 2:11 pm #20066AnonymousInactive
Hey, you cant just rob my name…
Nice work btw ;)
April 15, 2005 at 2:37 pm #20073AnonymousInactive
I think Skylad’s Crown of Sarcasm may be removed by the young pretender some day soon…… [/quote:839ec8255b]
You’d think that, wouldnt you.
April 16, 2005 at 8:15 am #20082AnonymousInactive
You robbed my name Mr Paul Conway, if thats is your real name, I was tempted to challenge you to a duel for the rights to the name but I just went with max marshall instead.(it was a lot easier and less dangerous)
keeganb I don’t have my online portfolio up and running at the moment but will have in about one/two months. Your own site is very cool.
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