Home Forums Creative Content 3ds max uvw prob

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    • #4692
      Anonymous
      Inactive

      hi folks. having problem in max. ive built a model and have finished unwrapping it. i then decided to delete one half of the model then copy the other side of it to replace the side i deleted. i then reorganised my unwrap…….

      the problem is.. when i use texporter it is still using the old uvw values. i then tried rendering to texutre and that works fine. but when i use that texure that has just been rendered and apply it to my model, it is still using the old uv values.

      anyone ever had this problem before, or know a solution to it.

      hope my explanation wasnt too confusing lol

    • #26496
      Anonymous
      Inactive

      oops. dont worry. sorry folks. just got help on workingin out.

      it was the map channels in the uvw unwrap modifiers were messed up. sorted now.

      :oops:

    • #26497
      Anonymous
      Inactive

      “I farted once on the set of Blue Lagoon…………………………….”

      *slap*

    • #26539
      Anonymous
      Inactive

      My brother hit Leroy from the Prodigy ON THE FACE, with a box of matches.

      He must have been on something because he looked like he’d been wacked on the face by an armidillo. (Which I’m sure is very painful)

    • #26649
      Anonymous
      Inactive

      Wasnt he on stage? Those nice prodigy boys wouldn’t be on anything else. On the tv maybe?

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