Home Forums Creative Content 3ds max uvw prob

This topic contains 4 replies, has 4 voices, and was last updated by  Anonymous 12 years, 7 months ago.

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  • #4692

    Anonymous

    hi folks. having problem in max. ive built a model and have finished unwrapping it. i then decided to delete one half of the model then copy the other side of it to replace the side i deleted. i then reorganised my unwrap…….

    the problem is.. when i use texporter it is still using the old uvw values. i then tried rendering to texutre and that works fine. but when i use that texure that has just been rendered and apply it to my model, it is still using the old uv values.

    anyone ever had this problem before, or know a solution to it.

    hope my explanation wasnt too confusing lol

  • #26496

    Anonymous

    oops. dont worry. sorry folks. just got help on workingin out.

    it was the map channels in the uvw unwrap modifiers were messed up. sorted now.

    :oops:

  • #26497

    Anonymous

    “I farted once on the set of Blue Lagoon…………………………….”

    *slap*

  • #26539

    Anonymous

    My brother hit Leroy from the Prodigy ON THE FACE, with a box of matches.

    He must have been on something because he looked like he’d been wacked on the face by an armidillo. (Which I’m sure is very painful)

  • #26649

    Anonymous

    Wasnt he on stage? Those nice prodigy boys wouldn’t be on anything else. On the tv maybe?

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