hi folks. having problem in max. ive built a model and have finished unwrapping it. i then decided to delete one half of the model then copy the other side of it to replace the side i deleted. i then reorganised my unwrap…….
the problem is.. when i use texporter it is still using the old uvw values. i then tried rendering to texutre and that works fine. but when i use that texure that has just been rendered and apply it to my model, it is still using the old uv values.
anyone ever had this problem before, or know a solution to it.