Home Forums Business and Legal A Business Viewpoint on the Video Games Industry

  • This topic has 10 replies, 6 voices, and was last updated 17 years ago by Anonymous.
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    • #4110
      Jamie Mc
      Keymaster
    • #21066
      Anonymous
      Inactive

      And Tony thought he was going to win an award for the longest post just the other day!

    • #21074
      Anonymous
      Inactive

      thanks for this, Jamie. have printed out for a read later on, and will post back soon

      re: longest post – actually I still have 100 words on him or so!! but it’s only a matter of time…

    • #21075
      Anonymous
      Inactive

      Some great points there jamie, I totally agree with the whole thing of the Irish industry beginning to blossom at the right time, if the government (in both Ireland and the north/uk) can get behind the industry and supply the same funding they supply the film industry it will make a massive difference.

      The talent is definitely here, it’s just getting the funding to set up studios to exploit it.

      I think we’ll see a steer away from FPS in the next few years (i think it’s happening already) and more of a leaning to 3rd person action games with RPG elements (which can only be a good thing i.m.o) and as things move on and people get more and more fed up with sequels we’ll see some real innovation or at least more originality when it comes to storylines and gameplay.

    • #21078
      Anonymous
      Inactive

      I think we’ll see a steer away from FPS in the next few years (i think it’s happening already) and more of a leaning to 3rd person action games with RPG elements (which can only be a good thing i.m.o) and as things move on and people get more and more fed up with sequels we’ll see some real innovation or at least more originality when it comes to storylines and gameplay.[/quote:fdc5ce94ad]

      dunno about that FPS are consisently changing, but i think the focus will ship to huge online gaming. 100 people population a huge terrain. (ww2 simulator with 100 ppl either side). but maybe thats my wish ..

      nice long post jamie, good work though.. the flow is good, keeps to the point. should have sent you my thesis for drafting :)

    • #21080
      Jamie Mc
      Keymaster

      I’m not trying to win an award Tony, so don’t worry >: )

      I’ve written these posts properly, I’m doing so because I think that they are areas that need to be addressed because I know people are murmering about a number of things under the water (along with a load of stuff about Sir Hoffalot which I’m not going to go into). I’ve done a thesis, so I know all about keeping something coherent and I did spend about two hours each at the two big posts.

      I’ve just come through a 4 year degree programme in DIT that I have loved and it’s given me a really broad understanding of pretty much every business area out there and there are a lot of bad practices within this industry that Ireland can a) avoid and b) build on. We know what they are and we can do something to avoid them from the start. There is a serious lack of business skills with specific games experience in Ireland and abroad, and considering that this is a community, I thought I’d share what I know.

      I got my job because of this community, and I got plenty of free pints while I’ve been in college (come on May 19th) so I feel an obligation to share what I know, because I believe this is an industry that Ireland can make a huge impact in.

      If we just make good games, supported by good business practices, why shouldn’t a game that is Irish made, inspired by Irish people and something that is completely different sell as well as GTA or Halo 2.

      It’s quality, not quantity lads, and games developers who just keep lashing out the same game over and over again with little consultation with the people who are actually going to play them in the end will fail. And go back to playing Counterstrike. Publishers will have to change the way they run things, and it will become acceptable to have a good game out, when it’s done ( (c) 3D Realms ).

      Jamie

    • #21272
      Anonymous
      Inactive

      Thanks for taking the time to put this together Jamie this is really great stuff!

      Have been spending so much time of late worrying about the nuts and bolts of GD.ie and in the run up to the launch, that’s it easy to miss some great posts like this and overlook why this is such a fantastic community to begin with! *Sniffles*

      I agree with a lot of what you said and it ties in with many of my own more recent rants about the subject matter of games. In my book the key is finding a niche through merging genres, fresh gameplay, subject matter and tone, art style, audio, level design, accessible difficulty levels and free form mission structures etc. In such a dense market it is impossible to compete purely on budget – box clever – and to use what we do have in news ways that will excite and appeal to as large an audience as is possible.

      Nice one!

    • #21283
      Anonymous
      Inactive

      In my book the key is finding a niche through merging genres, fresh gameplay, subject matter and tone, art style, audio, level design, accessible difficulty levels and free form mission structures etc.[/quote:eca3c236d8]you’re writing a book?!!

    • #21284
      Anonymous
      Inactive

      Yeah it’s called “stop being a smart arse Kelly” should be a best seller ;)

      “In my book” as in …. “in my opinion”, “in my view”, “from my point of view”, “from where I’m standing”, “the way I see it” etc etc ….

      Trust you Kelly!!! Trust you!!!! ;)

    • #21290
      Anonymous
      Inactive

      LOL… it had to done, Ian

    • #21292
      Anonymous
      Inactive

      OoooKaaaayyyyy!!!!! ;) I knew as I read it back – I was just wondering who it would be to point it out!!!

      lol

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