Home Forums General Discussion a history of digital distribution

This topic contains 2 replies, has 3 voices, and was last updated by  Anonymous 13 years, 7 months ago.

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  • #4584


    When Three Rings started work on the massively multiplayer puzzle game Puzzle Pirates, digital distribution was decided upon as the way to go early on. “It’s the one way as an independent developer that you can get to market,” said Three Rings CEO Daniel James. “You don’t have to ask anyone’s permission. You don’t have to do a bunch of deals. You don’t have to beg favors or hope that Wal-Mart takes your box or whatever else. You put up a Web site, and if it’s any good, people tell their friends, and so on.”[/quote:63ba6e1c76]


    I hope more companies (Irish Included!) go the digital distribution path, its silly to have the retailer getting more than the developer !!!!

  • #25361


    it also cuts out the costs & risks of printing so many units to put on the shelves. Then as publishers don’t have to front up any money for this, it becomes less of a risk, & therefore more feasible to try original titles.

    It’s the way of the future, the way of the future, the way of the future.

    (anyone else seen the aviator?)

  • #25368


    All you have to do is look at valve and the way they have used steam to distribute thier HL2 game (they even got taken to court over it and won).

    Vivendi refused to release the retail box version early so a lot of the gaming community said F*** the retail and went with the online steam version (which obviously has made valve a lot more money etc)

    online distribution will be a thing that will become more popular in a few years as it cuts out publishing deals etc if a games company can finance itself with little cash influx for thier first game etc.

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