Home › Forums › Programming › Adobe Flash and C#?
- This topic has 8 replies, 5 voices, and was last updated 10 years, 10 months ago by
Anonymous.
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November 14, 2012 at 5:20 pm #8607
Anonymous
InactiveIs there anyway of using adobe flash with c#? Im making a game in XNA, what would be a good tool to use to make cutscenes? I was thinking adobe flash?
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November 14, 2012 at 5:39 pm #49229
Anonymous
InactiveWhy would you want to do something that horrible?
Would Silverlight not be a better choice with C#?
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November 15, 2012 at 9:53 am #49231
Anonymous
InactiveAS3 is really really similar to C#.
Should be pretty easy to jump in.
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November 16, 2012 at 11:35 pm #49241
Anonymous
InactiveWhy would you want to do something that horrible?
Would Silverlight not be a better choice with C#?[/quote:6a4d7231a4]
Can you use silverlight with xna 4.0? And if so how would i create animations with silverlight and bring them into an xna game?
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November 17, 2012 at 9:43 am #49242
Anonymous
InactiveThat’s a totally reasonable thing to do, Flash is a great tool for animating. The language it uses is inconsequential if it’s just for a cutscene.
You can export your animation as a QuickTime movie then you’ll need to convert that to whatever format is most convenient for you to play from your game.
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November 17, 2012 at 9:48 am #49243
Anonymous
InactiveArtists and animators like Flash, coders do not.
But I read that wrong and didn’t see you wanted it for cut scenes. So, yeah, if you are exporting to another format you can use anything.
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November 18, 2012 at 12:42 am #49249
Anonymous
InactiveBy the way, what programming language/languages can be used in Flash?
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November 18, 2012 at 11:41 am #49250
Anonymous
InactiveActionScript 3, which is very similar to JavaScript, afaik they’re both based on the ECMAScript spec. If you do decide to code in Flash then check out Flash Builder, it’s a lot better for coding. As amethyst says, coders don’t like Flash. By the way, the Flash dev tool is now referred to as Flash Pro. I’m writing a game using Flash Builder, using animation being built in Flash Pro. Development, debugging and profiling support is way better in Flash Builder than Flash Pro.
There are open source dev tools too. FlashDevelop was popular a while back but I haven’t been keeping up. It’s also possible to write in other languages and compile them to run on the Flash VM, Google Haxe for more info.
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November 21, 2012 at 1:02 pm #49268
Anonymous
InactiveIf what you are trying to do is pass values from your C# program into (and out of) your Flash animation, it isn’t that simple, but it is also not a huge pain. You probably have to use AS3 scripts anyway, to hold the Flash global variables you want to access and so on.
Done that 6 or 7 years ago, was a pain in the neck, but things must have evolved ever since, so should be easy, I reckon…
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