- This topic has 6 replies, 2 voices, and was last updated 9 years, 8 months ago by Anonymous.
March 9, 2011 at 2:54 pm #8036AnonymousInactive
March 14, 2011 at 2:39 pm #46839AnonymousInactive
Actually, there’s news of Unity supporting a Linux player: http://linuxgamingnews.org/2011/03/10/unity-gnulinux-exporter-in-development/ (full editor on Linux will take longer though, and I don’t believe it’s started yet)
March 14, 2011 at 2:43 pm #46840AnonymousInactive
That’s fantastic news, thank you for letting me know. :)
March 14, 2011 at 4:25 pm #46841AnonymousInactive
March 15, 2011 at 8:57 am #46844AnonymousInactive
Last night went very well.
We had seven attendees (with two others who couldn’t stay due to other comittments) and by the end of the session each person had created a marble game where you maneuver a marble around a track collecting diamonds.
A simple beginning but not bad for four hours.
At least one person, Oliver, found us through these forums, so that was cool.
Next week we’ll be improving on the marble game by adding an improved GUI (at the moment it’s just text), obstables (a turntable maybe), turrets and boosters (doing these will teach about interactions between objects).
I’m not sure about the day, Monday is good for me but three other people who want to attend are busy on Mondays.
If anyone else would like to join us next week let me know and I’ll get the project from last week to you so that you can have a look.
March 16, 2011 at 8:49 pm #46858AnonymousInactive
The next session is next Tuesday 22nd of March, and the workshop will be held every Tuesday thereafter (it suits people better).
If you didn’t attend the first session, don’t worry, we’ll provide everything you’ll need to catch up.
In the next session we’ll be adding turrets, powerups and a proper GUI to the game.
We’ll also be covering some of the work done in session one, in more detail.
March 23, 2011 at 9:40 am #46870AnonymousInactive
We had two people who were new to the workshop, one who missed a good chunk of last week and another who wanted a better grasp on the basics, so we ended up covering a lot of last week’s content, just in more detail (we did things like having the diamonds/pickups add themselves to a counter on the Marble (for the target score), added a diamond pickup sound, and had the diamond shrink when collected rather than just disappear).
We also made better use of functions to tidy the code, and had more interaction between object components in the scripting.
I’ll upload a sample project within the next day or two (with the above additions).
So next Tuesday (29th March) we’ll be covering the content that I had prepared for this week.
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