Home › Forums › Programming › Anyone here used Irrlicht?
- This topic has 8 replies, 7 voices, and was last updated 17 years, 10 months ago by Anonymous.
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09/09/2006 at 9:12 am #5559AnonymousInactive
Just started messing about with the impressive Irrlicht graphics engine. Just wanted to know if anyone here has used it in any projects. It seems to have a nice balance between being easy to use but highly flexible, taking care of some monotonous tasks like mesh loading etc but still allowing the programmer full control.
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09/09/2006 at 5:15 pm #33454AnonymousInactive
Yeah ive used it a few times but no major project done with it, it is qutie impressive for an opensource engine. I also advise checking out panda3d engine also, thats quite good (uses python) and really easy to code.
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09/09/2006 at 5:42 pm #33456AnonymousInactive
I quite like Ogre myself.
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10/09/2006 at 11:00 am #33460AnonymousInactive
Orge is a graphics engine rather then a game engine, you need to include your own physics, collision ect….have you managed to do this yourself ? If so did you code your own stuff or implement it ?
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10/09/2006 at 12:29 pm #33463AnonymousInactive
I used Ogre for graphics, OpenAL for audio and Direct Input for well you can figure that one out yourself. Just a small tech demo so the limited physics I did have were programmed myself. I’m reworking my site at the minute so I should have some shots up in the not so distant future.
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26/10/2006 at 1:23 pm #34252AnonymousInactive
Regarding Ogre, check out OgreNewt. It’s a binding to the (excellent) Newton physics engine.
Using OpenAL and directInput you’ve got a complete game engine. -
15/12/2006 at 9:28 am #29233AnonymousInactive
Ogre has been further extended to a stand-alone Game Engine, called YAKE.
Just F.Y.I.
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15/12/2006 at 11:58 am #34851AnonymousInactive
Regarding Ogre, check out OgreNewt. It’s a binding to the (excellent) Newton physics engine.
Using OpenAL and directInput you’ve got a complete game engine.[/quote:fc983b2390]Even better, you might know that Ageia has released Physx for all developers free of charge and there is a plugin at http://www.nxogre.org/Main_Page
Looked at some of the samples it looks very goodUse Ogre for my project in Abertay and probably using it for Dare too. Investigated using Yake and GOOF but the other lads weren’t too keen even though I was all for it. Yake looks to be a neat little package of plugins but not sure how active the community is there on the webpage and the wiki. There are very few examples of games made with them but they cite on the website to just look at Ogre’s website for examples as Yake just uses Ogre for Graphics. Think in the end we went for Ogre for our project as we wanted as much flexibility as possible and didn’t want to be constrained but as I said I was all for it, anyone actually use Yake? Keen to see if it is any good
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15/12/2006 at 3:15 pm #34856AnonymousInactive
Ogre has been further extended to a stand-alone Game Engine, called YAKE.
http://www.yake.org[/quote:879c3cd18a%5Dthat looks great. Nice find
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