Home Forums General Discussion Aquatica engine

  • This topic has 3 replies, 4 voices, and was last updated 17 years ago by Anonymous.
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    • #5971
      Anonymous
      Inactive

      We (MagicIndie softworks) have recently released the Aquatica engine which may be used to simplify the implementation of photorealistic water surfaces in applications with DirectX9 graphics.

      Key features of the engine:
      – Water surface approximation using heightmaps.
      – Heightmaps can be generated in realtime using FFT or Perlin noise.
      – Generation of normalmaps
      – Generation of geometry: simple grid, geomipmap grid, radial grid
      – Water rendering options include: reflections, refractions, CPU/GPU vertex displacement, foam rendering, sunlight reflection rendering, depth effects.
      – 4 DirectX9 based rendering engines are available for different types of hardware, starting with DirectX7 and up to Shader Model 3.0

      MagicIndie Softworks offers a completely free editor which may be used in first instance to view the capabilities of the engine and in second instance to export water states to files, so that you can easily import them in your graphics application using Aquatica engine source code.

      Aquatica engine commercial license is only 15$.

      More details and the free editor available at product home page:
      http://www.MagicIndie.com

    • #36651
      Anonymous
      Inactive

      Looks quiet nice, the FPS is a little worrying with nothing else on screen though :(

    • #36652
      Anonymous
      Inactive

      Just noticed that there too, ouch :shock:

    • #36653
      Anonymous
      Inactive

      Looks nice alright. But looking at the screenshots it seems to take an average of 12-14ms to generate the heightmap? That’s not gonna work for any commercial game.. it’s almost a full frame at 60fps!!

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