Home Forums Creative Content Art and Design of Quake IV

This topic contains 6 replies, has 5 voices, and was last updated by  Anonymous 13 years, 10 months ago.

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  • #4102

    Anonymous
  • #20893

    Anonymous

    very good article indeed.. looking forward to playing this game.

    many’s the hour was pissed away at college playing Quake 3 in the labs (along with wolfenstein). funny it was always around the month before our third\fourth year exams when we should have been cracking a book, one the lads would bring in the cd and install it on all the pc’s. one day we had about 8-10 aside in wolfenstein. happy days!

  • #21198

    Anonymous

    Heres a link to a small quake IV trailer type thing. It shows some ingame footage. Not much but something anyway.

    http://www.gametrailers.com/player.php?id=5757&type=wmv

  • #21202

    Anonymous

    Hrm…Mechs in Quake IV?? Well at least its not going to be as claustrophobic as the previous titles. Not mad about the Stroggos shown at about 0:10, he seems kinda plain texture wise. The chaingun is abit uninspiring aswell….meh I suppose you can’t really tell from footage that short…

  • #21295

    Anonymous

    Video is up from the E3…
    http://media.pc.ign.com/media/016/016856/vids_1.html
    I’m pretty sure its been edited to remove all traces of blood hence the intense shades of blue evident throughout.

    Inital impressions…still kinda “meh” the models dont look particualrly detailed, the weapon models look terrible and not meaty at all and did I listen right? Have you, the player, become a Strogg?? :shock:

  • #21339

    Anonymous

    I think it looks well, but not the most impressive I’ve seen from E3, you could call it Doom 3.1!

  • #21340

    Anonymous

    def.

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