Home Forums General Discussion B&W2 gone Gold

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    • #4569
      Anonymous
      Inactive

      Good news for any fans of the original
      Black and white 2 has gone gold
      http://pc.ign.com/articles/652/652134p1.html

      Have to say im really looking forward to this.

    • #25213
      Anonymous
      Inactive

      Praise the lord!!! I’ve been looking forward to this for some time

    • #25214
      Anonymous
      Inactive

      7th of october release here :D not long at all

    • #25215
      Anonymous
      Inactive
    • #25216
      Anonymous
      Inactive

      Meh. another overhyped Tamagochi from the masters of product overhyping?

    • #25218
      Anonymous
      Inactive

      LOL, my feelings exactly. Why doesn’t he stop pretending and just make a proper remake of Populous? The creature aspect of the game is just a gimmick :?

    • #25252
      Anonymous
      Inactive

      zzzzzzzzzzzzzzz

    • #25263
      Anonymous
      Inactive

      You may not like his games, but he’s one of the few pushing the limits of gaming in the current climate. I’ll probably never play it cos my pc is poo, but I applaude his work.

    • #25267
      Anonymous
      Inactive
    • #25268
      Anonymous
      Inactive

      I’ll bet each and every critic enjoyed the first level immensely[/quote:5d3b975ca2]
      Thats exactly what my problem with BW was. As soon as the first level ended, everything I had built was destroyed. I have more things to do with my life than get irritated with badly designed games.

    • #25273
      Anonymous
      Inactive

      I see what your saying but I can’t help but feel that most of the negativity towards the game was because it promised to much and then did not deliver it as fully and ideally as everyone had imagined.

      Many games do not even manage to get that first level of greatness that B&W had, I must say I went back and played it again and did enjoy the game as a whole more now that I knew what I was getting into.

      The second level was good too, I think the only stumbling block was taking the creature away from ya in the 3rd and I did think it was clever to send you back to the first area in the 4th level. I don’t remember gettin further than that, but I too did feel kinda ripped off that after that much development that there was only like 5 levels and really 4 islands.

      B&W definitely comes under the quality not quantity rule, and I’d still recommend people to pick it up if they haven’t played it, its really cheap now and well worth it.

    • #25280
      Anonymous
      Inactive

      4th level was too hard. You started with almost nothing as far as i remember and I remember doing lots of throwing rocks to try scare people, and doing it lots and lots and getting bored.

    • #25295
      Anonymous
      Inactive

      aye the 4th level was a tedious one. Lets hope there’s more possibilities for expanding you empire now you’ve any army to lead.

    • #25378
      Anonymous
      Inactive

      looking forward to this one…..*rubs hands

    • #25392
      Anonymous
      Inactive

      The first game was very cumbersome. And some of the levels went on for way too long simply due to them being too hard, too soon.

      Hopefully this will be a more rounded gaming experience, although I’m looking forward more to “The Movies”, as I think this is harking back more to the games that made Bullfrog great……

    • #25444
      Anonymous
      Inactive

      Syndicate, man, I wanna play Syndicate again!

    • #25445
      Anonymous
      Inactive

      Or a new Magic Carpet would be sweet…

    • #25448
      Anonymous
      Inactive

      Ah Syndicate…that game had some of the best weapons ever!

      Every satellite in UTOPIA’s network of geo-synchronous orbital platforms is equipped with a stockpile of tungsten-uranium alloy rods on a steerable mounting. When these rods are launched, the process of atmospheric re-entry heats them to the point at which they liquefy, producing a plasma rain with true battlefield potential.[/quote:679701716a]
      They really don’t make’em like they used to… :D

    • #25450
      Anonymous
      Inactive

      I played Syndicate a while ago…was it always so hard or have I just gotten crap?

    • #25453
      Anonymous
      Inactive

      Yep its pretty hard, the control system is a wee bit awkward when compared to games nowadays but its still a fantastic game…

    • #25454
      Anonymous
      Inactive

      I liked Syndicate the best on the Snes cause you could play with 3 of yer mates at once. First memory of a decent co-op game.

    • #25456
      Anonymous
      Inactive

      Syndicate Wars was an excellent game. One of my all time favourites.

    • #25460
      Anonymous
      Inactive

      lk_
      I’ll tell you, it’s because user interfaces have improved so bloody much, nowadays. Every old game I used to play non stop for hours at a time, if I try them now, I just find myself thinking: “wouldn’t it be great if somebody would take this beauty of a game, and make a remake of it?”.
      Now movie remakes, I could never understand, but game remakes? Of course! I wanna play Elite, Darklands, Syndicate, Prince of Persia and all those cool games that seem to have all but vanished from the gaming landscape…

      anyone of you professionals know why?

      Philippe

    • #25466
      Anonymous
      Inactive

      Another thing that REALLY bugs me during my frequent nostalgia trips is the lack of collision detection in some games. You know the scene, you tip off an enemy and die only to see clearly that you’re not actually touching them…for years I was convinced my SNES hated me…

    • #25473
      Anonymous
      Inactive

      lk_
      I’ll tell you, it’s because user interfaces have improved so bloody much, nowadays. Every old game I used to play non stop for hours at a time, if I try them now, I just find myself thinking: “wouldn’t it be great if somebody would take this beauty of a game, and make a remake of it?”.
      Now movie remakes, I could never understand, but game remakes? Of course! I wanna play Elite, Darklands, Syndicate, Prince of Persia and all those cool games that seem to have all but vanished from the gaming landscape…

      anyone of you professionals know why?

      Philippe[/quote:c67a6bb5ba]

      >There are sequels in the works to Elite and Prince of Persia.
      >Darklands…dunno.
      >Syndicate..Bullfrog was bought by EA (shock!) so I guess its up to EA to make a new version…(incidently there are some ex-Bullfrog people where I work…they are scarily good at their jobs :) ). I think its not out of the realms of reality that EA will remake Syndicate.

    • #25474
      Anonymous
      Inactive

      Now, at the risk in going way off topic, did EA have to buy the rights to all the IPs that Bullfrog as part of the bundle or could Mr. Molyneux of decided that he wanted to take x, y, z and give them the rest?

      I guess my question is more in general how much ownage does a team have of their own IP if they sell the company. At the further risk of solving my own question, did Core sell the tomb raider francise to Eidos or was that part of the deal of publishing the series? Or were Core a secondary dev to Eidos??? Someone set me straight please….

    • #25477
      Anonymous
      Inactive
    • #25479
      Anonymous
      Inactive

      Cheers consider me set straight. Makes me wonder since EA already publish Lionhead games would they consider letting them develop it sorta how Nintendo lends out their own IP (Mario Super Strikers par example).

      But I guess this is just ever an ever wishful fan, Free Radical doin 007 is up there too. I dunno why EA haven’t done it yet, since 007 sells to everyone but the hardcore, but the knowledge that ex-Rare peeps would surely make it sell even more copies.

    • #25489
      Anonymous
      Inactive

      Pretty certain you’re wrong, happened before I started but, I think Eidos bought out Core after TR:AOD, only then we became fully-owned by Eidos ( they’re biatch ). Don’t know the fully story with IP. Think we might own all our old IP but the future of TR belongs to eidos/sci …. not really sure.

      I don’t think the relationship between EA and Lionhead is fantastic. I read a postmortem about Black and White and the suity producer stuff from EA was a big annoyance to them. ( ie, thousands of tick-boxes that had to be done ). Black and White was Lionhead’s first game and since then none of their other games ( except B&W sequel ) are being published with EA….think that alone tells you something….but then again, thats all just conjecture….

    • #25491
      Anonymous
      Inactive
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