Now that the Durian / Sintel team have completed their work on their short movie ( there are a few left to post-produce it before release ), the focus is now on making 2.6 ( what 2.5x will eventually become ) as stable, flexible and powerful as possible.
I taught a game design course 2 weeks ago using both the old Blender ( 2.49 ), and the latest version of the new one ( 2.5x ) – it looks as if Blender is about to become a viable tool in most 3D companies toolkits, and is well worth checking out!!! The built in collada import/export is extremely powerful now, and the sculpting has been given a huge update since the alpha.
I think this version is even more broken than the last one :(
What’s happened to Blender lately? New developers or has it been the big switch to 2.5/Sintel that’s causing the issues? This didn’t happen with 2.49 and Big Buck Bunny…
Where’s my Bevel tool? Why is it now a modifier? What if I want to just bevel on edge? :( :(
Oh well we have to cut them slack as it does say beta and they are moving toward a fuller featured version – 2.6 as Mal said. Interested in trying out improved sculpting features with my new graphics tablet (I assume it supports but haven’t checked yet) as have a piece of work to do making some spore game like creatures.
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