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    • #6473
      Anonymous
      Inactive

      Been playing with blender today and thought I would show the fruits of my labour. Simple scene as I was just trying to get the hang of nurbs as I haven’t had use for them in previous low poly projects.

    • #39860
      Anonymous
      Inactive

      looks awesome.

    • #39865
      Anonymous
      Inactive

      Very cool!

      You should maybe turn shadows on and re-render, for a more realistic scene.

      Are you using a recent SVN version, or the last official release ( 2.45 )? ( the one where UV mapping is integrated with edit mode )

      Also, how is your car game coming along, using Blender as the editor? ( any chance of a few more screen shots from it as well :)
      Mal

    • #39869
      Anonymous
      Inactive

      Thanks guys.
      Added shadows to the render, don’t know why I had them off.

      I’m still using 2.44 at home, 2.45 and SVN features are good though so will get that up to date soon. As for the car game not much progress since last shots as haven’t been at it. I have a freelancer working on the code when he can as I have been up to my eyes in other stuff for months now, plus doing the Trinity IET Masters takes up a bunch of time :).

      Heres a big sized shot (The Textures etc are obviously for mobile screens though). Engine render not blender hence the jaggies.

    • #39879
      Anonymous
      Inactive

      Very cool – the shadows really make the difference in the top render!

      You should aim at submitting something for the Blender Monthly Gallery – it would be cool to see an Irish representative in there :)

      http://www.blender.org/features-gallery/gallery/images/

      Mal

    • #39909
      Anonymous
      Inactive

      Hey David,

      An updated M3G exporter has just been released ( and incorporated into the latest SVN )…

      http://www.nelson-games.de/

      Mal

    • #39914
      Anonymous
      Inactive

      Thanks Mal. Bit worried about M3G Version 2.0 export is all that will be supported in future releases. Will have to recheck the versions my targeted devices support and may need to hack back in M3G 1.1 support. (Will have to hack in selective export and a few other things I have going on in my edits).
      Interesting that Texture coordinates were listed a incorrect in previous versions: may be just a precision issue but texture coordinates always looked ok to me when rendered.

      His exporting of Physics details sounds interesting too.

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