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- This topic has 23 replies, 13 voices, and was last updated 17 years, 12 months ago by Anonymous.
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26/09/2006 at 10:11 am #5593AnonymousInactive
Anybody know of a good c# tutorial site?(mainly gui creation). I know the oo stuff just need a rundown of the syntax etc.googling it isnt as easy as first seems…cheers
EDIT : Typical I just post this thread and bammo.Find more or less what I looking for.
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02/10/2006 at 2:18 pm #33810AnonymousInactive
would you like to post more of less what you are looking for?
i mean, i can use google too.
but i’d still like to see a peer reviewed “good” tutorial. -
02/10/2006 at 3:28 pm #33811AnonymousInactive
I found the help files that come with Visual Studio, are really good. I had to do a complex enough UI recently and i never needed to go online for anything. I’d check there first…
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04/10/2006 at 6:32 pm #33860AnonymousInactive
Microsoft’s documentation site; MSDN, is excellent. It’s available online at msdn.microsoft.com and usually as part of VisualStudio. It’s usually the first stop for all MS dev. related things.
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04/10/2006 at 6:46 pm #33861AnonymousInactive
The MSDN library was released a while ago and can be downloaded from here
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05/10/2006 at 6:24 pm #33877AnonymousInactive
http://www.riemers.net/Tutorials/DirectX/Csharp/index.php
Havn’t gone through this myself yet but its looks like a pretty straightforward introduction to using DirectX with C#.
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06/10/2006 at 8:24 am #33884AnonymousInactive
Sadly though this is something we noticed at the games festival. Everyone was coming up going hey we know “java or c#” and we had to tell them “hey thats great but we make games with c\c++ so could you go learn that and come back to us. Pity…
Although recently C# has become slightly more employable in the games sector as alot of studios make their internal tools using it. But unfortunately java isnt really used only for mobile stuff, and alot of mobile games are moving over to using brew (which again is c\c++).
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06/10/2006 at 8:37 am #33886AnonymousInactive
Sadly though this is something we noticed at the games festival. Everyone was coming up going hey we know “java or c#” and we had to tell them “hey thats great but we make games with c\c++ so could you go learn that and come back to us.[/quote:b6a0cef7ea]
Problem with this is what colleges teach C++ properly anymore? Of course everyone is going to know C# or JAVA best because thats what they’ve been taught. I know C++, but I also know I am way better at JAVA purely because I used it more while studying in college, because thats what everyone else was using.
Most mobile games, at least in Europe and Asia will be J2ME for a long time to come.
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20/10/2006 at 10:56 pm #34140AnonymousInactive
Well I was taught Java for all of college too, but I soon realised that it wasn’t going to get me far in the games industry and so taught myself C++ and went from there – now my C++ is far better than my Java ever was. Having said that, I do know of a couple of very good C++ courses that are being taught in TCD.
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23/10/2006 at 1:40 pm #34171AnonymousInactive
aye…just started on c++ meself.not bothering with with c#…
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08/12/2006 at 11:52 am #34790AnonymousInactive
Well am a beginner in programming minus html. I was wondring which is more usefully/important to know C++ or C#???
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08/12/2006 at 1:05 pm #34793AnonymousInactive
Well am a beginner in programming minus html. I was wondring which is more usefully/important to know C++ or C#???[/quote:fde8b4e19a]depends on what you want to do. If you want to be an interface programmer, do C# (I know it is used elsewhere too but not as ). Do C++ for general games programming (pc, console & mobile (BREW))
C++ is a lot more transferable also
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24/12/2006 at 10:49 am #34955AnonymousInactive
Cheers idora.
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24/12/2006 at 4:00 pm #34953AnonymousInactive
Its the same here, our first year is all Java based, its only in the second we do OO C++ and a choice of C# for our project in our final year. I can see around me that half of my classmates just dont put the effort in to learn java to the best of their ability let alone reading around on the subject of programming. Java may be a nice introductory language for teaching purposes but I can see a lot of people having trouble making the transition from java to C++ come next year.
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24/12/2006 at 7:53 pm #34954AnonymousInactive
Any1 know a good c++ compiler and IDE together? I mean the compiler and ide built together in one programme.
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24/12/2006 at 7:59 pm #34960AnonymousInactive
visual express c++
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27/12/2006 at 3:52 am #34968AnonymousInactive
Any1 know a good c++ compiler and IDE together? I mean the compiler and ide built together in one programme.[/quote:d7eeffae4f]
Well generally the compiler and IDE are kept as separate programs because they do quite different things (the IDE normally just ‘invokes’ the compiler), but if you’re looking for a nice all in one package that includes both things then look no futher than codeblocks:
You can download a version with the minGW c++ compiler included and which will automatically set itself up to work with this compiler. Codeblocks also will work with other c++ compilers too- which is always a bonus but I just use it with the minGW compiler myself. I used to use devc++ as my IDE of choice but got pissed off with the amount of bugs in it and the poor way in which it handles code completion- it generally chokes on any sort of large project with code completion turned on. Codeblocks on the other hand, i’ve had no real problems with, plus it has loads of other nice features to boot. Its certainly the best free C++ IDE i’ve come across so far and I’d definitely recommend you download it for a try! The lecturers in college have even been impressed by it and are going to ask the techies in the college to install it on all the machines so we can use it after christmas.
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27/12/2006 at 4:39 pm #34969AnonymousInactive
Any1 know a good c++ compiler and IDE together? I mean the compiler and ide built together in one programme.[/quote:24ec06ff2c]
[/quote:24ec06ff2c]
Cheers man!!
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27/12/2006 at 4:46 pm #34970AnonymousInactive
Hey darragh,
Just wana say the “CodeBlocks” Programme is brilliant :D. Cheers again!!
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28/12/2006 at 4:06 pm #34974AnonymousInactive
Hey darragh,
Just wana say the “CodeBlocks” Programme is brilliant :D. Cheers again!![/quote:5d94b25ffa]
No worries man, your welcome! Happy coding.. :wink:
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28/12/2006 at 9:02 pm #34975AnonymousInactive
Hey man do u know any 3d software apart for 3d max too complicated!! I wana code my own game well i wana focus on the AI aspect :D!!
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28/12/2006 at 9:21 pm #34977AnonymousInactive
Probably worth learning how to use max anyway
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29/12/2006 at 2:33 am #34983AnonymousInactive
3d max would be brilliant to learn if you can link me with a video tutorial i learn faster that way!!
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30/12/2006 at 2:31 pm #34981AnonymousInactive
Hey man do u know any 3d software apart for 3d max too complicated!! I wana code my own game well i wana focus on the AI aspect :D!![/quote:ba763cc38e]
Ah.. Well you’re into indian territory there when it comes to 3d software! :wink: I don’t really do much modelling myself because i’m not really any good at it and because I want to concentrate my time on learning programming instead- so I can’t really give you any great advice on the subject.
But yeah, MAX is pretty complex alright- but then so is most modelling software. One of lecturers once said that usability of software is often inversely proportional to its functionality. So in other words, the more features you have in a piece of software the harder it is to use. This always seems to come to mind with 3D software.
I think the package I found the most useable thus far (now I haven’t used it much, just messing around with it) would have to be Maya. I’ve tried Blender also (which is free) but found it to be worse than MAX in terms of getting to grips with it. The UI for Blender is just weird…
On the other end of the scale, i’ve used pretty simple 3D modelling software designed specially for Quake2 such as the Quake 2 model editor and the Quake 2 Skinner (can’t remember if this is its right name) but these tend to be TOO basic and as far as I can remember the Quake 2 Skinner didn’t even have an ‘undo’ function.. :)
I definitely be interested to hear myself from anyone who has found a nice 3D package ( preferably with support for common game model formats like .md3 etc ) that has a nice balance of features and usability.
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