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This topic contains 4 replies, has 4 voices, and was last updated by  Anonymous 5 years, 5 months ago.

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  • #7682


    Hi all.

    Im having a bit of a hard time figuring out what aspect of game development best suits me. I have a real passion for level/ environment creation like placing assets(such as props and more organic items like trees), creating layouts, texturing, lighting…etc but Im not too interested in 3D modelling. I have a basic knowledge of modelling in 3Ds max but nothing great. I have done abit of research into this but I just need an extra helping hand.

    Are there any aspects of level/environment creation that doesnt involve 3D modelling?


  • #51090


    Hey duggan.

    I think you answered your own question there! A level designer does exactly what you described without the need to model. It depends on what you would like to do. Do you want to work in a big team on a big project? In this case, I would say that learning some scripting would be very complimentary and put you in a great position to be hired (a perquisite in most cases)

    In any case, getting stuck into something like the Skyrim toolkit where you can use their assets would be a very wise move.

    The most important thing is to just get started. Good luck!

  • #51091


    Thank you for the very helpful reply. Im currently trying top learn UE4 due to there blueprint system :)

  • #51092


    I’ve just stumbled upon this website (which was featured in a thread on IndieVault.it): http://level-design.org/wiki/index.php?title=Main_Page

    Maybe you can find some further information there :)

    EDIT: It’s still brand new, I suppose. Check all the published articles here: http://level-design.org/wiki/index.php?title=LDWiki:PublishedArticles

  • #51093


    There are these quite specialised roles:


    You’d probably need to move from Ireland if you go as specific as lighting artist :)

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