Home › Forums › Creative Content › Cell Shading in Max / Exporting to Vectors
- This topic has 7 replies, 5 voices, and was last updated 18 years, 7 months ago by
Anonymous.
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April 18, 2005 at 12:50 pm #4017
Anonymous
InactiveI would like to experiment with exporting some complex animations and scenes to vector (swf), and / or cell shading my output.
I’m currently fooling around with the trial version of the Illustrate plugin for MAX.
Has anyone used the Swift 3d plugin? Is it any good?
Are there any other options for cell shaded 3d in Max, aside from the somewhat limited native Ink and Paint material.
Thanks,
Lewis
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April 18, 2005 at 2:00 pm #20104
Anonymous
InactiveThere are a couple of free Render effect/VideoPost effects that will go some way towards a cel shaded look, employing simple edge detection routines for the ink and postprocessing your render for the paint, last place I saw them was over on http://www.3dcafe.com I believe
Splutterfish Brazil offers a very fast and versatile toon material
http://www.splutterfish.com/sf/gallery_view.php?photo_id=357&screen=0&cat_id=2&action=imagesbut is perhaps beaten by the Finalrender suite “FinalToon”
http://www.finalrender.com/products/products.php?UD=10-7888-35-788&PID=37
There is also a great plugin called Pencil+ (See also Liquid+), does some amazing NPR effects including cel shading
http://www.psoft.co.jp/David Gould’s Illustrate is the fastest I’ve come across and is very easy to use, I’ve only glanced at Swift3D.
The Falloff map in max is a very easy way of getting good cel shaded results and a pseudo ink effect too. Mail me if you want more info.
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April 18, 2005 at 2:43 pm #20106
Anonymous
InactiveThanks Pete, I’ll look into it and get back to you if I need some guidance.
Thankyou for your expertise!
L.
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April 18, 2005 at 3:41 pm #20112
Anonymous
InactiveHiya Lewis,
I used the Swift 3d plug-in a while back and found it was only useful to a point – try and do anything advanced and it sort of craps itself!Ian
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May 6, 2005 at 9:57 am #20722
Anonymous
InactiveWhat version of max are you using, I thought cell shading materials come with Max 5 up…..
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May 6, 2005 at 11:48 am #20731
Anonymous
InactiveIf you’re referring to the Ink’n’Paint material, it is absolutely appallingly slow in comparison to some of the alternatives posted above
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May 6, 2005 at 11:51 am #20734
Anonymous
InactiveYeah that’s the one, I haven’t used it though only ever saw a friend using it for some stills
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May 6, 2005 at 4:45 pm #20764
Anonymous
InactiveInk and Paint is the spawn of Satan!!
I’ve played around with an eval of Final Toon and it’s awesome. LOADS of options with regards to sketching, shading etc etc. The possibilities are pretty much endless with it. Great for doing concepts and blueprints for products.
Although only worth it if you do a lot of toon stuff, or blueprints etc….
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