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- This topic has 17 replies, 8 voices, and was last updated 17 years, 11 months ago by
Anonymous.
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June 16, 2005 at 8:17 am #4235
Anonymous
InactiveSo heres another entry for a cg chat game art challenge, the result are not out yet but if anyone interested heres all the entires which are all really good!
http://www.cgchat.com/forum/forumdisplay.php?s=&forumid=72This is my submission.
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June 16, 2005 at 8:47 am #22147
Anonymous
Inactivesome nice work there, Barry
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June 16, 2005 at 10:03 am #22154
Anonymous
InactiveThat’s extremely good. Mate, do you ever take a rest???! Form and everything is very good. Any wire shots? My only concern is her back in the final shot, though that might just be down to how you’ve modelled her clothes. Very good work, if you don’t get first this time round, it’s fixed for sure!
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June 16, 2005 at 10:06 am #22155
Anonymous
InactiveGreat work.
Very never winter nights\rpg looking..
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June 16, 2005 at 10:25 am #22158
Anonymous
InactiveIdora – Cheers!
lk – No time to rest man I’m trying to get a job with this stuff and working in Dunnes is great motivation to go home and bash out the frustrations on some 3D! Not too sure what you mean about the back, can you elaborate? Also take a look at the other entries and you’ll see 1st place is nowhere near a formality!
peter_b – Thanks, yeah man the comps theme had to be fantasy/medieval hence the Neverwinter buzz.
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June 16, 2005 at 10:39 am #22162
Anonymous
InactiveAh it’s her shoulder blades. You have them jutting out the entire length of her back, its making them more visible then what they should. I’ll see if I can find a reference image to show what I mean.
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June 16, 2005 at 10:43 am #22163
Anonymous
InactiveNo need, I know what you mean now! I just got confused when you spoke about her back and both renders where from the front :)
The blades are extreme alright! -
June 16, 2005 at 12:50 pm #22165
Anonymous
InactiveRight. Best of luck with the comp. As you said there’s some quality models there but I still think you’re in with a good chance. Keep us posted on your progress and for the love of god someone give this man a job and get him out of Dunness
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June 16, 2005 at 1:38 pm #22166
Anonymous
InactiveKeep us posted on your progress and for the love of god someone give this man a job and get him out of Dunness[/quote:703cb5c2d2]speaking of which… Have you sent us in your CV and showreel, Barry? if not, check out the jobs posted on http://www.torcinteractive.com/jobs/ and let us know if you are interested
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June 16, 2005 at 4:18 pm #22170
Anonymous
InactiveLovely work Barry, any chance of a screenie of the UV layout and textures?? Best of luck in the compo!
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June 16, 2005 at 4:18 pm #22171
Anonymous
Inactive -
June 17, 2005 at 8:57 am #22191
Anonymous
Inactivelk – haha Thanks for biging me up lk! :)
Idora – No I havent yet but I will today!
Pete – No problem here you go, theres some rushed elements but that down to Dunnes waisting my time!
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June 17, 2005 at 9:55 am #22197
Anonymous
InactiveNice model Barry, the only thing I’d say is that the pipe seems abit extraneous.
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June 17, 2005 at 10:16 am #22202
Anonymous
InactiveNice unwrap Barry, very clean. I like the pipe, looks like shes pouting and clenching her teeth down on the pipe at the same time, try that Posh Spice!!
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June 17, 2005 at 1:40 pm #22221
Anonymous
Inactivegizmo – Cheers man but I think its interesting to add something that normally wouldnt go. When talked about i’d prefer people to say ‘hey did you see that chick with the pipe’ rather than ‘hey did you see that chick model’, its sort of something to help keep it in the memory.
Pete – Thanks dude I was mostly experimenting with assigning higher resolutions to certain areas of the mesh whereas in the past i would give every element of the model an even scale of resolution.
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June 17, 2005 at 1:41 pm #22222
Anonymous
InactiveHey Barr! 8)
This is a great new feature that was badly needed on GD…!
Ok back to your work!
I love it… its still my favourite entry on this comp… I love ur development of this character from the concepts right through to the finished piece. Has a strong silhouette… the legs are great. And the mesh is perfect can’t spot a thing wrong with it. Good luck.Me and you both know its only a matter of time before you get a job as a character artist. You have the talent and experience of 4 years in the industry! You’ll be waving “bye bye” to Dunnes Stores soon enough lol!
thanks for the inspiration…
ps; heres my entry!
http://www.cgchat.com/forum/showthread.php?s=&threadid=22144
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June 17, 2005 at 1:47 pm #22223
Anonymous
InactiveBig me up!
Thanks for the pep talk, I worked in the industry before, I dont remember that?? Oh wait somethings coming back to me! thats right I did, wow I’d forgotten, all that shelf packing had fried my brain! :)Ste create a new thread and post your entry here.
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June 19, 2005 at 12:54 am #22266
Anonymous
Inactivehrm, what about ‘hey did you see that chick with the mustache’ …now THAT would draw a crowd! :D
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