Home Forums Creative Content Character: Strange Girl

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    • #4967
      Anonymous
      Inactive

      hey

      haven’t been here for a while… anyway – latest thing – the goal was to model a girl character within 1k triangles (with 256 map – but mine is bigger – it was painted as 512 and now it goes this way :)

      based on me own art :D

      ps. i know it’s kinda ‘old-school’ :) – all of the next-gen things which makes me grin…

      cheers – c&c mostly welcome :D

    • #28959
      Anonymous
      Inactive

      hey, yeah this is a strange girl alright! :shock:

      i only got one crit. the sockets attached at both sides of the body, where the arms join up too, isnt welded properly, and if rigged, you might have trouble animating.

      nice use of opacity aswell :) good texturing too.

    • #28961
      Anonymous
      Inactive

      thnx r_mc

      if u mean the spot between that cylindrical part and the arm itself – it wasn’t supposed to be connected – it’s kind of a cartoonish joint… – if animated – u rotate the arm whole – and the cylindrical part stays as it is…

      cheers – hope its clearer now :D

      c u

    • #28962
      Anonymous
      Inactive

      i mean the cylindrical part and the body.

      why do ya grin at next-gen?! :s

    • #28963
      Anonymous
      Inactive

      ah – those won’t be moved (thats stuck with the spherical part) – whole ‘metal part’ is one single piece – though the texture might be little bit confusing in that matter

      next-gen makes me grin cos it’s still black magic to me :D – not only i don’t have experience in next-gen game dev but what’s more – my old pc doesnt let me play games like q4 or doom iii…

      cheers

    • #28965
      Anonymous
      Inactive

      that’s pretty freaky, in a good way :-)
      Why do I get the impression she’s gonna burst into a ballet solo and start doing some entrechats?
      I really like the texturing work you’ve done there. Very nice rust, and the end of the hair is nicely transparent.
      Thumbs up!

    • #28966
      Anonymous
      Inactive

      yeah know what you mean, quality of your work station definitly effects workflow. when i reach 2mil polys in max on my machine it just gives in, gets it coat and calls it a day! :shock:

    • #28970
      Anonymous
      Inactive

      Maya and Zbrush…they are your hi-poly friends.

    • #28971
      Anonymous
      Inactive

      zbrush yes, maya nooooooooooooo. :P

    • #28972
      Anonymous
      Inactive

      Nice Job Ftorek!

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