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    • #3811
      Anonymous
      Inactive
    • #17908
      Anonymous
      Inactive

      Rupert Murdoch’!! aww crap

    • #17909
      Anonymous
      Inactive

      Not really suprising, he is gonna buy out someone.
      I wonder when we will see Trump Games?

    • #17910
      Anonymous
      Inactive

      Not too surprised by this. Murdoch was looking for a company and Eidos was selling. Inevitable.

      I just wonder what kind of games we can expect from the likes of Damian’s Core Design from now on if this goes through. Any suggestions?? ;)

    • #17912
      Anonymous
      Inactive

      I just wonder what kind of games we can expect from the likes of Damian’s Core Design from now on if this goes through. Any suggestions??[/quote:6957cedbcd] ‘Page 3 Beauties’ … “play as a glamour [?!] model out on a night on the town trying to evade the papparazzi…”

      on a more serious note:- does this mean we’ll simultaneously see a Daily Mirror headline: ‘Ban This Sick Filth’ and one of murdoch’s companies charting with mature titles????

    • #17913
      Anonymous
      Inactive
    • #17921
      Anonymous
      Inactive
    • #17936
      Anonymous
      Inactive

      Chances are they’d go…hmm, EA are doing pretty well, lets copy them. You say they do franchises…hmm, we could do that, lets go boys!

    • #17980
      Anonymous
      Inactive

      “Eidos insiders confirm News Corp deal is imminent”

      :D :D

    • #17981
      Anonymous
      Inactive

      may as well just get a job in ea then….

    • #17982
      Anonymous
      Inactive

      I heard EA Warrington are hiring

      *apparently*

    • #17983
      Anonymous
      Inactive

      ea criterion are too

    • #17986
      Anonymous
      Inactive

      “ea ea oh” are too, I hear.

      Email this guy about it:

      oldmcdonald@ea.com

    • #17987
      Anonymous
      Inactive

      ya criterion are hiring loads at the moment.

      good apptitude test also. did one last week.

      bit of c++, bit of theory, bit of maths, game design, soft eng.

    • #17996
      Anonymous
      Inactive

      “ea ea oh” are too, I hear.

      Email this guy about it:

      oldmcdonald@ea.com [/quote:d0348b9e7a]

      LOL :)

    • #18004
      Anonymous
      Inactive

      “ea ea oh” are too, I hear.

      Email this guy about it:

      oldmcdonald@ea.com [/quote:beb596d691] yeah, good one, Nooptical… gave me a chuckle

    • #18440
      Anonymous
      Inactive
    • #18441
      Anonymous
      Inactive

      Uh oh……ain’t lookin good unless they can secure a buyout deal. Sad news….

    • #18442
      Anonymous
      Inactive

      Oh balls, that looks bleak…

      Shellshock sold 900,000? Thats a good amount

    • #18444
      Anonymous
      Inactive

      yeah id be very worried..

      what went wrong? end of the 90’s they were a force to be reckoned with. did they rely on tombraider and hitman too much?

    • #18445
      Anonymous
      Inactive

      I think it highlights just how tough this business has become….

    • #18449
      Anonymous
      Inactive

      original ip i guess is the lesson to learn. dont crack out the same stuff or you’ll be caught in the long run.

    • #18453
      Anonymous
      Inactive

      I think there’s more to it than that here…

    • #18455
      Anonymous
      Inactive

      they over use tomb raider with 1-5 (they should have paused at 3) they did not take advantage of the 2 TR movies

      games release each year

      basicly too many flops,
      Singles: Flirt up Your Life
      Whiplash
      Legacy of Kain?
      Tomb Raider: The Angel of Darkness

      and there big seller Championship Manager has been delayed

    • #18465
      Anonymous
      Inactive

      If you’re selling a franchise, why the hell would you pause???
      The problem wasn’t that there were too many made, the problem was that there was a push to get games out that weren’t finished. The second TR movie hurt the franchise as the game was pushed for release date. Timing games with movies always seems to end up really bad for the game.

    • #18475
      Anonymous
      Inactive

      they over used the franchise, they should have kept the demand high, but a update every year ,made it boring and old news (yes i know, but sports titles don’t count)

      if there were bigger gaps between release there would have been more hype, when
      The Angel of Darkness came out no-one really cared + since there were 5 tombraiders on the psx is was Associated with the last generation, i think Soul Reaver had the same problem

    • #18480
      Anonymous
      Inactive

      Umm…look at the sales figures and you’ll find that they don’t agree with you. TR:AOD sold over a million copies. Demand was still really high and I’m sure it still is. It was a really bad game, but it still sold in vast quantities.

      No-one cared or you didn’t care….always look to mass market… they obvisouly cared.

      ps: this is not a “i work for core, therefore it was good” thing, i wasn’t here for AOD and don’t care about it ( in fact I never even played it, nor have I played any TR game for more than 5 minutes ). Its a marketing common sense post.

    • #18483
      Anonymous
      Inactive

      mmm i did not know that AOD sold over a million copies, i remember it started low in the charts and edge kind of give the impression that it was a failure both as a game and sales wise… sorry, did AOD do well (as expected) in Eidos/core eyes?

      i have never like tomb raider fan (but i do/did like core). i realise that just because it wasn’t a good game is still can sell loads (sure just look at the charts at any time of the year, there always a few crap games there)

      i agree that it makes sence to use you IP to its full extent but i feel that tomb raider was over used, its great to have a demand, because you can sell more, but if you over supply you reduce the demand. if i remember tombraider 4-5 sales were lower than the rest

      Timing games with movies always seems to end up really bad for the game[/quote:4fb83e508f]

      i don’t agree, sure look at LOTR and harry potter… EA can do it, but having sayed that just because you game release is the same as the moive gives you success ….cat woman

    • #18484
      Anonymous
      Inactive

      I’m not in the most knowledgeable position to say, but I think that Core Design have changed a lot in the last couple of years. The creator of Tomb Raider, Toby Gard, is off on his own adventures. Adrian and Jeremy Heath-Smith have taken half of the Core team with them to start Circle.

      I get the impression from the official website that this is a new beginning for the Core team. A new mentality as such.

      As an early teen I was a huge fan of the Tomb Raider games. It was half the reason I finally got a Playstation. It was fantastic back then but it hasn’t moved into the 21st century quite so smoothly. Let’s hope Crystal Dynamics can bring it back to life. Or will Eidos be selling the licence to another publisher if they go out of business?

      I’m really curious as to what would happen to Core if Eidos do go under. Hopefully them, and other Eidos published studios, will find someone else to keep them going. I really didn’t want Ion Storm to go either.

    • #18488
      Anonymous
      Inactive

      I agree, look at Harry Potter….did you play the game…I’ve only seen the last one and its terrible. Its just constant cutscenes and very little game play.
      As for LOTR…I played the first one and wasn’t very impressed. Thought the graphics were nice…
      Look at others…TR:AOD, that X-Men:Wolverine game…there’s many a bad bad movie game. HP and LOTR are HUGE names and will sell no matter what.

      Ronny, you do realise that Core is currently wholey owned by Eidos. If Eidos go, Core is gone unless there is a buyer.

    • #18513
      Anonymous
      Inactive

      News to me, Damian. I presumed Eidos published their games. Has this always been the case or did they buy them in the last few years?

      Acclaim, Eidos… who’s next?

    • #18514
      Anonymous
      Inactive

      btw about the moive tie-in thing, i ment sales wise and not a good game, off hand i can think of any good game movie tie-ins except for those Disney games on the mega drive. having said that LOTR were of a much higher quality than EA useal standard, not classic but good games. i think EA realise that if you rush a game to meet a dead line, it will give you great profit in the short term, but hurts you in the long term (will anyone buy a “Driver” game again? )

      i would think (hope) that team like ion storm and core would be snaped up by someone else for a bargin price (EA comes to mind)

    • #18516
      Anonymous
      Inactive

      Originally posted by Darksaviour69

      i would think (hope) that team like ion storm and core would be snaped up by someone else for a bargin price (EA comes to mind) [/quote:72f0d7b182]

      Ion Storm were closed a few weeks ago…

    • #18524
      Anonymous
      Inactive

      Ion Storm were closed a few weeks ago… [/quote:696ca1a256]

      :eek:
      googles……….

      :(

    • #18528
      Anonymous
      Inactive

      News to me, Damian. I presumed Eidos published their games. Has this always been the case or did they buy them in the last few years?[/quote:86496b2810]
      Think it happened after the TR:AOD fiasco.

      As for Ion Storm…all of the big guns there had left already. Don’t think Thief 3 or Deus Ex 2 did as well as hoped. Was a strange one.

    • #18535
      Anonymous
      Inactive

      Cheers for the info, Damian.

      You may want to Google something else, Paddy…

      Warren Spector forming Junction Point Studios! ;)

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