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    • #8866
      Anonymous
      Inactive
    • #50262
      Anonymous
      Inactive

      Amazeeeng :)

    • #50384
      Anonymous
      Inactive

      Big announcement, Die Gute Fabrik was nice to give me permission to run their Johann Sebastian Joust game at "Super Fun Happy Games Bar"!

      For those who never heard or seen it played before, check the video out: https://vimeo.com/31946199

      It’s a lot of fun! Definitely one way to syke other GameCrafting teams. ;-)

      Also, any indies interested in showcasing their games at our "Super Fun Happy Games Bar" on Friday 13th September, do ping me.

    • #50398
      Anonymous
      Inactive
    • #50403
      Anonymous
      Inactive

      I’m hoping to make it up for this one!

    • #50406
      Anonymous
      Inactive

      BTW, call for indies who want to show their games to the public at the Super Fun Happy Games Bar, ping me.

      I’ve got no indies who want to show their games on Friday night so far. :-{

      Cheers,

      /// Vicky

    • #50427
      Anonymous
      Inactive

      Hi Pete,

      If your up for it, do you fancy taking part in a team for the 24 hour jam? We could maybe try using the Nintendo framework and see what comes out the other end.

      I was hoping that the Flash engine that we use would have Bullet physics integrated in time ( would help get it up to speed with the likes of Unity as a rapid development engine for these types of short jams ), but not sure if that’s going to happen in time.

    • #50432
      Anonymous
      Inactive

      Sounds great Mal, just not sure if I can commit yet

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