Home › Forums › General Discussion › DCU Project – New Game
- This topic has 21 replies, 8 voices, and was last updated 20 years, 2 months ago by Anonymous.
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01/06/2004 at 9:34 am #3225AnonymousInactive
Hi everyone,
You might remember I was on the boards hassling people for advice about four months ago. Well, it was all in aid of my final group project for a B.Sc. in Multimedia – and now it’s finished.
It’s a game, done with shockwave, but working on an installation with a circular display, a rear-projection system and (as far as we know) an original interface.
I’m just throwing a link up here to see what people think… comments, questions, suggestions, criticisms are all welcome.
Thanks again to everyone who gave me advice all those long weeks ago ;)
The link is:
http://www.redbrick.dcu.ie/~brandnew/P.S. – Watch the video, that explains it best!
John.
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01/06/2004 at 9:38 am #12415AnonymousInactive
160Mb download for the game???
What have you got in there ???? -
01/06/2004 at 9:41 am #12417AnonymousInactive
Nothing yet – the download won’t even upload :(
There’s four fulll levels, about 20 minutes of music, a further 16 minutes of ambient sound… the list goes on, I’ll be working the weekend on a slimmed down version!
In the meantime the video will have to suffice (14MB) Besides playing it on a regular pc doesn’t give you a good idea of the game at all, you kind of need to use the controllers.
John.
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01/06/2004 at 9:58 am #12418AnonymousInactive
If you ever want to send that as demo of work done, you really should really try to compact it some more if possible. You’re completely restricted to sending it by CD at that size. And if you’re sending by CD you’ll want to ensure that it runs properly straight from CD. I had some issues with that.
I’d suggest that if you want to send a version to a company for viewing, you could send a striped down version (cos they are not going to listen to 20 minutes of music!) and when you get to interview stage, you’d bring the full version with you.
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01/06/2004 at 10:09 am #12419AnonymousInactive
Thanks,
I had a slimmed down version in mind – it’s should only take a day or two to strip out 3/4 levels and their associated audio, we only finished it last week so I just haven’t gotten round to it. When slimmed down it’ll only be about 25 megs at most.
John.
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02/06/2004 at 12:34 pm #12445AnonymousInactive
Very cool, love what you did with the mouse.
Copyright that baby and get in contact with arcade manufacturers!
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03/06/2004 at 9:02 am #12459Aphra KKeymaster
I had a go on the game here in DCU and it is a pretty good workout blowing and yelling at others to stay awake and running between cans around the table…
I hope the game and the other projects will be put on display here in DCU so more people can try them out..
well done John and co..
Aphra.
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03/06/2004 at 9:07 am #12461AnonymousInactive
I want the sequel to register ‘sucking’ too
“Wow this game sucks and blows at the same time” :D :D
I can see it now, unfit kids fainting with breathlessness all over Ireland.
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03/06/2004 at 9:39 pm #12465AnonymousInactive
Strang you should mention it we had a few kids got “dizzy” in tests. Had to tweak the controls to avoid it. Bit scary though – making a final project and then realising it could have a flaw like that! Thankfully in our second batch of tests no-one suffered dizziness.
John.
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21/06/2004 at 8:20 am #12858AnonymousInactive
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21/06/2004 at 11:12 am #12863AnonymousInactive
That looks like a very innovative game concept! Nice one!
Mal
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18/09/2004 at 10:23 am #14681AnonymousInactive
I don’t know if anyone remember’s this but it’s reared its head again…
Blowaway: The Winds of Therslow
… our final project for MMA BSc. in DCU has just been nominated (one of 23 entries picked out of 415) for the Top Talent Award at the International Centre for New Media in Vienna!
This means TWO nominations in as many years for the Multimedia Courses at DCU.
As for me, I’m too hungover from celebrating to think but I wanted to thank everyone for their help six months back when the project was starting.
John.
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18/09/2004 at 11:47 am #14682AnonymousInactive
Hi John,
that’s fantastic news & excellent work too! Well done!Ian
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18/09/2004 at 2:00 pm #14683AnonymousInactive
Indeed, well done and best of luck with it!
Keep us updated.
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20/09/2004 at 1:56 pm #14717AnonymousInactive
Thanks guys, with the weekend over we’ve now to figure out exactly what we’re going to present… I’m certainly not shipping a 5ft. table all the way over – I want to enjoy myself! Like I said all along… “Should’ve done a DVD”!
John.
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21/09/2004 at 9:54 am #14724Aphra KKeymaster
John ..
if you had a board game sized version of the game we could test it out for you at the shindig!
Aphra.
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21/09/2004 at 9:54 am #14725Aphra KKeymaster
John ..
if you had a board game sized version of the game we could test it out for you at the shindig!
Aphra.
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04/10/2004 at 1:01 pm #14908AnonymousInactive
Thanks guys, with the weekend over we’ve now to figure out exactly what we’re going to present… I’m certainly not shipping a 5ft. table all the way over – I want to enjoy myself! Like I said all along… “Should’ve done a DVD”!
John. [/quote:e1f915334e]
Its November 19th for the Top Talent Award – whats your plans for showing off the game – video?
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04/10/2004 at 1:50 pm #14911AnonymousInactive
We’re still deciding. Ideally we’d put the table on a boat and send it over but that’d probably cost more than the whole thing did to put together. So we’re thinking of bringing over the sensors & software and just suspending a projector above a floorspace or table.
We’ll likely support it with video footage & documentation.
I’ll post details but there’s a commitee working to organise a shoe in Dublin with all the final projects from our year group. If anyone wants to see Blowaway in action it should be there.
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04/10/2004 at 5:37 pm #14921AnonymousInactive
hi johnnyslim,
would you thik about exhibiting it at Awakenings?!
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04/10/2004 at 5:45 pm #14922AnonymousInactive
I would, if I could get the time off work – but I’m afraid that’s a no.
I could mention it to the other team members and see if anyone’s available, it’d be tough to organise transport for a six-foot table, two v. large mirrors and a pc/projector (same problem as the Vienna trip), but I’ll mention it anyway.
Of course, a software demo would be a lot more practical (if less impressive).
John.
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17/10/2004 at 6:12 pm #15153AnonymousInactive
Obviously no-one from the group made it to awakenings. I’d’ve loved to be up there but work commitments meant I couldn’t. Seems everyone got on well.
I have got some good news. The DCU Multimedia Graduate Show (MM04) is to be held in the coming fortnight. I’ll post specifics as soon as I have them for anyone who’s interested – our game, the full installation, will be on show there.
John.
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