I’m a qualified architect and I’ve recently completed a computer gaming course (it was brief but gave me an insight into gaming and flash). I’ve developed up a design for a new game in the last month and have worked most of it up in illustrator for now. I’m now looking for people to help me develop these ideas into a finished game. I think the concept is very strong and it could work very well. I’m wondering if anyone would be interested in meeting up sometime and run through the game. Otherwise I’d appreciate any advise as I’ve little experience in programming.
Sounds good. My advice, especially when starting out, is not to be overly precious about your ideas; it’s good to get input from whatever sources you can, even if it includes points of criticism. Maybe post some pics of the game, give us a synopsis of the games theme and core mechanics. I’m sure people will be more than willing to offer useful critiques. Plus, it’s a way of gaining exposure and support for any future release of the game that may come along, which is a very good thing.
Newbie to the forum here but thought I’d respond. The first thing I’d say is if you want advice on how to proceed, you could do with laying out the general details of your intended game.
Depending on its simplicity, are you determined to become a programmer in the process or not? With the variety of game engines on offer nowadays, it’s possible to make a simple game with virtually no programming knowledge (i’d recommend something like 3DRAD for this, google it).
If you’re determined to learn to program, I’d recommend starting with XNA (Riemers tutorials are a good place to start). The framework is incredibly user-friendly and well documened. It’s also a good step in the direction of C++, if that’s where you ultimately want to end up.
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