Home Forums #IrishGameDev in the News Dublin Unity3d Development Workshop

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      Hi all,

      I organised a Unity3d workshop two weeks for the 8th of March. I had intended to post it here but before I could do that all 15 places had been booked.

      This morning though a group had to cancel as they cannot make it, so we now have five places free.

      The Dublin Unity3D Development Workshop is designed to compliment the Dublin Unity3D Development Discussion, which occured in January. Instead of talking about development methods and patterns we’ll be using them to create a game.

      I’ll be bring assets and (some) scripts, we’ll use them to build a game. Rather than following a set plan we’ll be "winging it" and each person will be encouraged to make theirs unique, trying different things to see what happens. The goal isn’t to create a full game, it is to understand how you might go about doing that.

      Some of the things we’ll be covering are:
      [*:180ebd376b]Using design patterns in Unity to structure code:
      [*:180ebd376b]Singleton – For instantiating a single Scene Manager
      [*:180ebd376b]State – For GameStates which encapsulate logic/code for each scene
      [*:180ebd376b]Observer – Having components/classes subscribe to event notices
      [*:180ebd376b]Object Pool – Limiting instantiations of GameObjects to reduce garbage collection (improve performance)
      [*:180ebd376b]Version control

      Everyone’s welcome to attend, however the topics covered will require some understanding of C# (or a similar language).

      A laptop with Unity3D 3.5 installed is required.

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