Home Forums Creative Content Fisticuffs -Looking for artist(s) (community project maybe?)

This topic contains 6 replies, has 3 voices, and was last updated by  Anonymous 7 years, 11 months ago.

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  • #7808

    Anonymous

    Hey,

    I came across some old CD-Rs (remember them? :P) and found code for a simple game I wrote my 2nd year in college. I guess really it’s a prototype as I wrote in it a couple of days. I’m not sure why I never got around to polishing it up properly – exams probably.

    It was a 2 player boxing game written in Java that I’m considering porting to C#/XNA and run it in Windows (but may just keep as a Java project) just for the experience. I work as a .NET developer so I’d go with C# (over C++) simply out of convenience.

    The mechanics of the game are pretty straight forward, you move the boxers around the ring and try to punch your opponent. Each boxer has a health and stamina meter. Health obviously depletes the more punches you take, your stamina depletes the more punches you through but it will recharge.

    The game was a best of 3 rounds.

    In terms of art what I had hoped to add was:
    [list:fd98a58e1c]
    * a better UI (a splash screen, a menu etc)

    * a much better looking environment

    * a crowd and tv cameras that moved to follow the boxers as they moved in the ring (the red arrows in the first 2 screenshots below represented the cameras, and did move to follow the boxers)

    * Sound
    [/list:u:fd98a58e1c]

    And there are things with the code I want to improve too – betters controls and AI so it could be a one player game.

    The source and "art" is here. If you want to run the game, double click on the file called "boxing.html". There’s "read me.txt" with the controls:

    These are 2 initial screenshots:

  • #46090

    Anonymous

    Good stuff anthony. Controls are hard but you have a good base there.

    I worked on a small boxing game concept in college too (Team of 3 but think we only put a few hours in each). I’m sure team would not mind sharing if you saw anything useful in below vid.
    http://www.youtube.com/ietvids#p/u/31/qaFL5xO9ulc

  • #46091

    Anonymous

    Good stuff anthony. Controls are hard but you have a good base there.

    I worked on a small boxing game concept in college too (Team of 3 but think we only put a few hours in each). I’m sure team would not mind sharing if you saw anything useful in below vid.
    http://www.youtube.com/ietvids#p/u/31/qaFL5xO9ulc%5B/quote:7a4a5873b1%5D

    Woah, that concept is great :) And thanks for the offer, I may yet hit you up for some advice, really appreciate it.

    The controls I had are dreadful and really need some serious thought. I’ve been tinkering with a 360 controller and XNA this morning I’m going to try prototype using the L/R triggers and bumpers.

  • #46093

    Anonymous

    Great stuff chaps:)

    Anthony – Deer Hunter music?

  • #46094

    Anonymous

    Great stuff chaps:)

    Anthony – Deer Hunter music?[/quote:419c862c41]

    Do you mean the "theme" from the film? Cavatina Or another piece?

  • #46095

    Anonymous

    Yep, I only knew it as the Deer Hunter theme, nice usage in your boxing video…

  • #46121

    Anonymous

    Yep, I only knew it as the Deer Hunter theme, nice usage in your boxing video…[/quote:d65cb18f4a]

    Interesting suggestion!

    …and I only know it as "Cavatina" because I googled it :P

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