Home › Forums › Creative Content › GAME-ART__Swamp Slug in Armour
- This topic has 16 replies, 8 voices, and was last updated 19 years, 2 months ago by
Anonymous.
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06/05/2005 at 9:44 am #4085
Anonymous
InactiveHey all, just recently finished this work for a Game Art Comp on CG Chat and wanted to share it with everyone here. Great to see theres a section of the forums for the creative types now!
Barry -
06/05/2005 at 9:55 am #20721
Anonymous
InactivePretty cool, any chances of seeing a wire frame. Some minor uv mapping issues regards the chainmail but overall a nice model.
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06/05/2005 at 10:11 am #20725
Anonymous
InactiveNo problem there you go, I dont have any other views in the wireframe on my site and I’m struggling for space so this is all I can provide but it’s enough to see whats going on.
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06/05/2005 at 11:46 am #20730
Anonymous
InactiveThats a good solid model Barry, keep ’em comin’!
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06/05/2005 at 11:50 am #20733
Anonymous
InactiveNice work indeed Barry!
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06/05/2005 at 11:55 am #20735
Anonymous
InactiveMaybe add a bit more detail to the quaterstaff. Overall it’s quite a nice neat model. Best of luck with the comp, let us know how you get on.
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06/05/2005 at 12:06 pm #20738
Anonymous
InactiveI’m assuming all these models are being done in 3DS MAX?
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06/05/2005 at 12:12 pm #20739
Anonymous
InactiveWell the polycount tool is from 3DS Max…..
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06/05/2005 at 4:51 pm #20765
Anonymous
InactiveLovely model! Very cool concept too, and nice character design. :D
One thing though, by Swamp Slug do you mean it is actually based somewhat on a normal slug. If so, i can’t really see any features that refer to a slug? eg: eye stems
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06/05/2005 at 5:20 pm #20768
Anonymous
InactiveLooks kinda like the enemies in M.D.K! :D
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08/05/2005 at 11:15 am #20791
Anonymous
InactiveWow loads of replys, thanks lads! For some reason I never got any email notification that there was replys!?
gizmo – Yes I used Max6 to model and map this character, Its the first timne I’ve used max in a few years cause I wanted to get back into it and also it’s one of the more popular programmes used in the industry so it helps when looking for a job!
Nooptical – No man its not meant to be a Slug of any kind, really I just wanted a name in the title to help people imagine what i was getting at. The bulk of the concept was just a slimey shapeshifting type creature stuffed into Armour!
Heres the two links related to this comp, this thread here is all the other submissions if anyones interested and then on http://www.realtimecg.com is where the winners will be announced.
Thanks for the interest everyone!
Barry -
07/06/2005 at 11:00 am #21756
Anonymous
Inactiveby Swamp Slug do you mean it is actually based somewhat on a normal slug. If so, i can’t really see any features that refer to a slug?[/quote:7c9799f280]
Are you offering to be a life model here, NoOptical?
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08/06/2005 at 4:20 pm #21846
Anonymous
InactiveDid I miss something? Does Google now have new logo to mark “Lets all slag the crap out of Nooptical” day??????? 8)
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08/06/2005 at 4:25 pm #21849
Anonymous
InactiveTwo seperate posts on two seperate days, both of which happen to be picking on you, NoOptical. You just happened to read them in succession :)
No more from me for a few months, I promise.
Lovely piece of work Barry. Really nice texturing skills!
L.
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08/06/2005 at 9:58 pm #21856
Anonymous
InactiveDid I miss something? Does Google now have new logo to mark “Lets all slag the crap out of Nooptical” day??????? 8)[/quote:e237a59d06]
Kewel ;)
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09/06/2005 at 11:27 am #21887
Anonymous
InactiveCongrats on getting 3rd place mate. Best of luck with the next one.
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17/06/2005 at 2:06 pm #22226
Anonymous
Inactivelol excellent i remember this one!
Wasn’t overly keen on the concept but you came through to create a great model.
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