Home Forums Creative Content GAME-ART__Swamp Slug in Armour

  • This topic has 16 replies, 8 voices, and was last updated 19 years ago by Anonymous.
Viewing 16 reply threads
  • Author
    Posts
    • #4085
      Anonymous
      Inactive

      Hey all, just recently finished this work for a Game Art Comp on CG Chat and wanted to share it with everyone here. Great to see theres a section of the forums for the creative types now!
      Barry

    • #20721
      Anonymous
      Inactive

      Pretty cool, any chances of seeing a wire frame. Some minor uv mapping issues regards the chainmail but overall a nice model.

    • #20725
      Anonymous
      Inactive

      No problem there you go, I dont have any other views in the wireframe on my site and I’m struggling for space so this is all I can provide but it’s enough to see whats going on.

    • #20730
      Anonymous
      Inactive

      Thats a good solid model Barry, keep ’em comin’!

    • #20733
      Anonymous
      Inactive

      Nice work indeed Barry!

    • #20735
      Anonymous
      Inactive

      Maybe add a bit more detail to the quaterstaff. Overall it’s quite a nice neat model. Best of luck with the comp, let us know how you get on.

    • #20738
      Anonymous
      Inactive

      I’m assuming all these models are being done in 3DS MAX?

    • #20739
      Anonymous
      Inactive

      Well the polycount tool is from 3DS Max…..

    • #20765
      Anonymous
      Inactive

      Lovely model! Very cool concept too, and nice character design. :D

      One thing though, by Swamp Slug do you mean it is actually based somewhat on a normal slug. If so, i can’t really see any features that refer to a slug? eg: eye stems

    • #20768
      Anonymous
      Inactive

      Looks kinda like the enemies in M.D.K! :D

    • #20791
      Anonymous
      Inactive

      Wow loads of replys, thanks lads! For some reason I never got any email notification that there was replys!?

      gizmo – Yes I used Max6 to model and map this character, Its the first timne I’ve used max in a few years cause I wanted to get back into it and also it’s one of the more popular programmes used in the industry so it helps when looking for a job!

      Nooptical – No man its not meant to be a Slug of any kind, really I just wanted a name in the title to help people imagine what i was getting at. The bulk of the concept was just a slimey shapeshifting type creature stuffed into Armour!

      Heres the two links related to this comp, this thread here is all the other submissions if anyones interested and then on http://www.realtimecg.com is where the winners will be announced.
      Thanks for the interest everyone!
      Barry

    • #21756
      Anonymous
      Inactive

      by Swamp Slug do you mean it is actually based somewhat on a normal slug. If so, i can’t really see any features that refer to a slug?[/quote:7c9799f280]

      Are you offering to be a life model here, NoOptical?

    • #21846
      Anonymous
      Inactive

      Did I miss something? Does Google now have new logo to mark “Lets all slag the crap out of Nooptical” day??????? 8)

    • #21849
      Anonymous
      Inactive

      Two seperate posts on two seperate days, both of which happen to be picking on you, NoOptical. You just happened to read them in succession :)

      No more from me for a few months, I promise.

      Lovely piece of work Barry. Really nice texturing skills!

      L.

    • #21856
      Anonymous
      Inactive

      Did I miss something? Does Google now have new logo to mark “Lets all slag the crap out of Nooptical” day??????? 8)[/quote:e237a59d06]

      Kewel ;)

    • #21887
      Anonymous
      Inactive

      Congrats on getting 3rd place mate. Best of luck with the next one.

    • #22226
      Anonymous
      Inactive

      lol excellent i remember this one!

      Wasn’t overly keen on the concept but you came through to create a great model.

Viewing 16 reply threads
  • The forum ‘Creative Content’ is closed to new topics and replies.