Home Forums Programming Game SDKs

  • This topic has 7 replies, 7 voices, and was last updated 17 years ago by Anonymous.
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    • #2773
      Anonymous
      Inactive

      Thought I’d start a list of game sdks which are currently available. Anybody got any other useful links?

      Half-Life SDK – http://www.valvesoftware.com/hlsdk.htm

    • #9188
      Anonymous
      Inactive
    • #9229
      Anonymous
      Inactive

      Its worth checking out the free :) SDKs and _stuff_ that are available out there too. A good place to start is Source Forge found

      @ Source Forge

      For example Nebula Device found
      @ The Nebula Device

      xunil

    • #9266
      Anonymous
      Inactive

      All versions of GtkRadiant can be downloaded here:
      http://qeradiant.com/?data=dlselect
      for anyone interested in making/modding games based on the Quake3 engine (Q3, SoF2, ST Elite Force, RTCW, JK2, HL)

    • #9305
      Anonymous
      Inactive

      http://crystal.sourceforge.net/drupal/ is a very nice opensource engine

    • #9349
      Anonymous
      Inactive
    • #9399
      Anonymous
      Inactive

      Qube soft have started developing the Q engine,
      you can find it at: http://www.qubesoft.com
      It comes with full sdk and Qstudio, a user interface to the SDK
      Also provided are MAx and Maya exporters

      Q studio was used in a Game design course. At the Mo I’m checking out the SDK section, seems good, handles XML, and Entity definitions are supported

    • #9428
      Anonymous
      Inactive

      I’ve been looking at Q as well and I’m impressed so far. It was pointed out to me by a guy who developed it called Servan (didn’t catch his last name) at the Bernie Stolar thing in Enterprise Ireland. He also co-developed the original Direct3D, so he knows what he’s talking about.

      The most attrative thing about it, once you get past all the standard technical features is the licencing. It’s a free Windows licence but you have to pay for Playstation or XBox which are both supported. Theoretically, this makes it easy for a guerrilla developer to create a game under less stressful circumstances that’s ready for porting if it’s a success. (And made with porting in mind, of course).

      Shane

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