Home › Forums › Events & Meetups › GameCarver Workshop, 31st Jan This topic has 0 replies, 1 voice, and was last updated 7 years, 4 months ago by Anonymous. Viewing 0 reply threads Author Posts January 7, 2015 at 6:24 pm #104341 AnonymousInactive Zoodazzle is happy to announce a GameCarver Workshop in the Synergy Centre, I.T. Tallaght on Saturday, January 31st. The workshop will run from 9am to 1pm. Over the 4-hours, you will learn how to: – make games in GameCarver (covering 2D and 3D, gadgets, inventions and game templates) – collaborate in teams of mixed skills (artists with coders with designers) – collaborate in distributed teams (artists in once place, coders in another) Lunch and refreshments will be provided on the day and we hope it will be a lot of fun as well as the chance to use one of the coolest new game technologies for game development. The workshop is open to all but limited to only 20 places and will be allocated on a first-come-first-serve basis. To register, please visit http://bit.ly/1DxJjhQ FAQs What are my transport/parking options getting to the event? For travel information to and from the venue, please see the contact page http://www.gamecarver.com/contact/ There will be ample free parking available at the venue. What should I bring to the event? You will need to bring a Windows based laptop – but all other software and licensing for GameCarver will be provided free on the day. Who is the event for? To get the most from the workshop, we expect attendee to have some experience in game development – either as an artist, coder or game designer. What is the running-order? 8.30am – Tea & Coffees + Setup time 9.00am – Workshop Part 1 10.45am – Break 11.00am – Workshop Part 2 1.00pm – Lunch Where can I get more information on the event? Information about GameCarver can be found at http://www.gamecarver.com If you have any questions, please contact us at http://www.gamecarver.com/contact/ To register, please visit http://bit.ly/1DxJjhQ Author Posts Viewing 0 reply threads The forum ‘Events & Meetups’ is closed to new topics and replies.