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    • #3061
      Anonymous
      Inactive

      Looks like its all happening at GDC this year.
      Headline news stories constantly changing on gameindustry.biz.

      Wind Waker 2 and Metroid Prime 2 announced – view at E3
      NGage 2 announced – view at E3
      KuJu working with Nintendo
      XNA demonstration…

      Makes you wish you were there….

    • #11072
      Anonymous
      Inactive

      ..and all the freebies…

    • #11073
      Anonymous
      Inactive

      Yeah, I’m sure we’ll get to hear many great stories at the next shindig Ian.

      Check out Gamasutra’s coverage of the conference here as they are also keeping us no-shows up to date. :)

      http://www.gamasutra.com/gdc2004/

    • #11077
      Anonymous
      Inactive

      Looks like its all happening at GDC this year.
      Headline news stories constantly changing on gameindustry.biz.

      Wind Waker 2 and Metroid Prime 2 announced – view at E3
      NGage 2 announced – view at E3
      KuJu working with Nintendo
      XNA demonstration…

      Makes you wish you were there…. [/quote:db5f178bc3]

      Damo – remember I said Nintendo should stop ignoring the talent in the UK? Finally they listen to me – knew they would :D

    • #11079
      Anonymous
      Inactive

      Hey what about all the talent being ignored in Ireland????? ;)

    • #11080
      Aphra K
      Keymaster

      we’ve lined up Tony to write a review of GDC this year as next months feature. So hopefully we’ll get some of the news even before the shindig…

      Aphra.

    • #11081
      Anonymous
      Inactive

      First worry about getting some recognised developers into the country, then start complaining about Nintendo not noticing :)
      Priorities…

    • #11085
      Anonymous
      Inactive
    • #11096
      Anonymous
      Inactive

      Eiji Aonuma (Zelda Producer) talks (well via translation).

      The lecture is entitled “The Evolution of a Franchise: The Legend of Zelda”

      http://www.planetgamecube.com/media/gen001647.mp3

      [EDIT: Its very cool school]

    • #11097
      Anonymous
      Inactive
    • #11098
      Anonymous
      Inactive

      Yeay! Link wasn’t working this morning.

      And after watching it, I have to say…holy sh&t! Wan’t expecting it to look as slick as that!

    • #11103
      Anonymous
      Inactive
    • #11122
      Anonymous
      Inactive

      Hi all,
      Just back at work today after GDC. If anyone wants pdfs of the proceedings I’ll do my best to burn you a copy.

    • #11123
      Anonymous
      Inactive

      Hi Pete,
      Welcome back! I’d love a copy if that’s OK?

      I have two DVD’s of yours that were left in my bag ;)
      Will bring them along friday.

      How did you get on over there?

      Cheers,
      Ian

    • #11124
      Aphra K
      Keymaster

      I’d be interested too…and welcome back…we missed the GDC travellers…

      Aphra.

    • #11125
      Anonymous
      Inactive

      Hey Pete,

      If you don’t mind stuffing your bag full of copies I would really like one. I’ll be very interested to hear how it went on Friday. :)

    • #11126
      Anonymous
      Inactive

      Any chance of putting the pdf’s online anywhere?
      For those of us unable to make it across the water…

    • #11127
      Anonymous
      Inactive

      I’ll see what I can do lads. Oh Ian, those DVDs belong to Tony (assuming its Miller’s Crossing and Pirates). See you all on Friday, lots to tell you!!

    • #11281
      Anonymous
      Inactive

      A wealth of GDC pics can be found here.

      Worth a look…

    • #11285
      Anonymous
      Inactive

      there’s lots more piccies on Gamasutra in the GDC Diaries section. I’ve included a link to it in the review of GDC I’ve written… should be going up any day now…

      I also have piccies of some of our nation’s top developers in various stages of inebriation. Access can be provided for a small fee…

    • #11542
      Anonymous
      Inactive

      Eurogamer have posted a transcription of John Carmack’s GDC Programming Track keynote. All 3 parts can be found here:

      Part 1 – http://www.eurogamer.net/article.php?article_id=55089
      Part 2 – http://www.eurogamer.net/article.php?article_id=55107
      Part 3 – http://www.eurogamer.net/article.php?article_id=55119

    • #11545
      Anonymous
      Inactive

      Carmack: “In many cases physics is still one of those things where everyone has a physics engine now and they all sort-of kind-of work, but everybody knows pretty much what you do to go ahead and break most physics engines. We’re still doing basically trivial things. Y’know it’s cool to have little boxes bounce around and knock off of each other and land in different orientations and rag doll the character, but when we start looking at what people will be experimenting with in current and future game generations – there will be simulations of weather, simulations of liquid, simulations of dust motes going through the air and transferring through the environments, and all of these are interesting, challenging problems that we can get some mileage out of.[/quote:8a94132836]

      Oh god games will get more complex to make – yay :( :D

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