- This topic has 5 replies, 4 voices, and was last updated 13 years, 1 month ago by Anonymous.
May 31, 2008 at 11:33 pm #6763AnonymousInactive
support forum also!
June 2, 2008 at 12:52 pm #41296AnonymousInactive
Be interesting to muck around with this – nice one Intel!
June 3, 2008 at 11:20 am #41304AnonymousInactive
Excellent, been looking forward to this for awhile alright. Ta for the heads up.
June 3, 2008 at 12:45 pm #41310AnonymousInactive
ProjectOffset.com has also gone down. Given that Intel acquired them at the same time as Havok and given the rumour and speculation is that Intel will be releasing a version of the engine for development as well.
Game Engine + Havok + Intels existing toolchain = easier PC development.
I must say I was getting concerned that Havok would not release ontime when it was getting so close to the end of May. Certainly good to have more accesible contenders out there other than Physx & Bullet. Should make for some very stiff competition.
June 3, 2008 at 9:54 pm #41321AnonymousInactive
I had a look at the Project Offset site, and I think you are bang on the money.
The technology in that engine, (effects, animation, ai) is all pretty unified, and if it works as well as it says it does…
I guess Intel needed to do something to maintain PC’s place in the games domain, so making it easier by having a unified Intel Framework for developers to use is a smart move. I wonder if they plan on simply giving it away???
As for Havok’s stuff. I’m happily suprised with the level of tutorials and tech documents they released. That was one thing I felt Ageia did really well, as their training material was well thought out, modular, and mostly up to date. Although I read somewhere that Ageia are planning to pull the plug on their training material from 2.8.x onwards. Which in my opinion, is galactically stupid.
June 4, 2008 at 7:59 am #41324AnonymousInactive
I know they have hand financing problems, publisher issues and rumour had it that their VC Agents left discussions with Intel. With all that in mind intel purchased the engine in February most likely to create the mother of all tech demos. Offset has always had the ability to create great tech demos… so I’m curious to see what’s going on there. It would certainly do wonders for the PC development market to have an engine released with a toolchain that all hobbyist developers could pick up. Most engines leave the tool chain and focus on the tech which usually leaves the tools lagging somewhat behind.
Regarding Havok I was surprised they provided their Animation elements as well, I was under the impression from their Press Release that it was just their core physics, so that was a welcome surprise. Ageia’s certainly had issues early on with documentation and tutorials but seems to have sorted over the past 18 months, why on earth they would remove aspects of it are beyond me. Although it could be down to Nvidia and not Ageia themselves
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