Home Forums Creative Content Help plz….

This topic contains 20 replies, has 10 voices, and was last updated by  Anonymous 12 years, 10 months ago.

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  • #4997

    Anonymous

    Hey everyone, i need help in picking a software that does 3d animation. I heard of 3d max but i am unsure about one or two things.First off can you make animation such as moving objects or game trailers. Secondly, if i can were can i purchase it and how much does the software cost. A link would helpful. I do not have much programmming skills and if there is a demo or trial it would be greatly appriencated.

    Thanks

  • #29156

    Anonymous

    ya max is expensive. might be able to get student license. also there was a free version i think called gmax. anyway plenty of people here use it, im sure they can tell ya more.

    but ya you can do animations and movie trailers with it if you want.

  • #29157

    Anonymous

    When Autodesk bought Alias they stopped supporting GMAX… you cant download it any more. If its a freebie either Maya PLE or Blender are your main options.

    The student version of Max 8 is only 121 euro… :shock:
    Link to the Autodesk Irish Shop

    If your not a student then I’m afraid it’s big bucks. To get a demo of Max 8 go here

  • #29158

    Anonymous
  • #29159

    Anonymous

    a good knowledge of max script though will eventually help you with some annoying elements of max, and speed up your work flow.

    from contacting resellers last year regarding prices for max 7/8, via the resellers listed here:

    http://www.autodesk.co.uk/adsk/servlet/partner/search/results?siteID=452932&id=901984&product=10299&country=10186&s1=Search

    found it fairly suprising that for a complete license for max 7, it was roughly around 3,500 euro, and to buy max 8 was the exact same price.
    also, you can go for the annual subscription of max, which is roughly around 250 euro, which is a bit cheaper :D

    3ds max is an excellent composition tool kit i.e., particle systems, rendering effects, excellent also for animations especially with max 8’s new biped adjustments.

  • #29160

    Anonymous

    a good knowledge of max script though will eventually help you with some annoying elements of max, and speed up your work flow.
    [/quote:83a0a060a9]
    Don’t scare the boy, Richard! Ease him into it. :P Maxscript is something that you don’t need to concern yourself with in the first few weeks. It’s only when you’re really getting into it that you might decide to start playing around with it.

  • #29161

    Anonymous

    max has got one of the easiest’s GUI’s i have seen, but when you become more adjusted to the program and become faster, working with max script can speed up your work flow even more.

  • #29166

    Anonymous

    More and more studios are now using Maya…there is a free student version of that called MayaPLE, maybe get that.

  • #29167

    Anonymous

    check out this link:

    http://www.softimage.com/home/

    left hand side, link to download the trial demo.

  • #29180

    Anonymous

    Hi,

    it might be worth taking a look at blender

    @ http://blender.org/cms/Home.2.0.html

    tis free and open sourced 8) and has a decent support site.

    –g

  • #29181

    Anonymous

    More and more studios are now using Maya…there is a free student version of that called MayaPLE, maybe get that.[/quote:6a8766eff0]

    was under the illusion maya was more complicated than max.

  • #29183

    Anonymous

    I’d say they are the same, people tended to find Maya difficult to get to grips with after using Max.

    Maya is definately in the ascendancy though, I gather this from reading articles and job descriptions.

    Dunno how the buyout will affect future versions but there is no way they can scrap Maya…

    Studios will want Max or Maya skills over Blender.

  • #29201

    Anonymous

    Go for Max mate. The reason Max 8 is almost the same price as 7 is because they are basically the same app, albeit with a few extensions in Max 8. For the first time .max files from 8 will open in a previous version (7), with the usual missing plugin warnings. Max 8 has one of the buggiest incarnations of Biped to date, The official Autodesk forums are awash with irate users begging for another service pack to address at least some of the biped problems (the last one was only released about 3 weeks ago!)

    It is a great package though and a useful tool to have under your belt when it comes to jobhunting

  • #29202

    Anonymous

    Dont feel like Max is the option…most people here use Max so its gonna get the most votes…but…

    Check out some job adverts and you’ll see Maya is equally used (if not more so…)

    This job site is new, its go alot of compiled art listings:
    http://thegamesindustry.co.uk/

    (This war will never end until the evil Max is defeated :p)

    [edit…mispelt ‘dont’ as ‘doh’]

  • #29203

    Anonymous

    3D Studio Max is still the most commonly used tool in the games industry, but Maya is catching up very fast and could overtake it before long.

    The skills you learn are interchangeable. It won’t take you long to learn Max/Maya if you’ve already learnt Maya/Max. Use the tool you prefer and enjoy working with. Then you can learn the other if you’re required to do so for a job.

  • #29212

    Anonymous

    i still say you should take a look @ blender… my 2 cents

  • #29238

    Anonymous

    i still say you should take a look @ blender… my 2 cents[/quote:a18567a6c3]as a starter option, sure… but like it or not you will need to move onto Max/Maya before applying for a job in the mainstream industry

    purely subjectively (and partly based on an article last year in Game Developer), I would think the industry split is 60%/40% in Max’ favour

  • #29248

    Anonymous

    I would love to see a day where Blender is commonly used in development studios. It would be much easier for start-ups to get off the ground as they don’t have to pay license fees. Also, many more students would be able to learn a industry-standard tool for free. This would allow for a much larger talent pool of artists, which would be widely welcomed – what with the shortage in the UK at the moment.

    I don’t see it happening though. Autodesk will always have the resources that the Blender organisation doesn’t have.

  • #29249

    Anonymous

    Anyway Hobo, they’re just tools. You’ll find you can transfer a lot of your skills and thinking from one 3D app to another, every one has its “Oh thats great it used to take me ages on old App X” features, and they also have their painful “why can’t I just do this like in App X” bits too.

  • #29250

    Anonymous

    Pete : story of my computing life for the last 17 years… :roll:

  • #29251

    Anonymous

    :roll:

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