Hi all,
Just wondering if anyone can shed some light on ways to debug (breakpoints and steps), in a HLSL file, ideally from within VS.
I know I use to be able to do this pretty simply with VS2003, but for some reason that option has been left out in 2005/2008.
I’m looking at Pix at the moment, and I think for what I want, it seems a bit overkill (although I’m sure its powerful).
I can still wire a custom build step from my IDE to connect with FXC, passing in the appropriate switches, I just can’t set break points, and examine the values being sent into the shader, being manipulated by the shader, and being returned.
Alternatively, if there is a Pix guru in the house, with some time on their hands, I’d love to hear from them.
Regards,
Brendan.