Home › Forums › Business and Legal › How to Start a Games Company Article
- This topic has 14 replies, 7 voices, and was last updated 20 years, 4 months ago by Anonymous.
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28/06/2004 at 3:31 pm #3285Jamie McKeymaster
Hi guys,
Came across this piece, interesting enough reading for an overview by Matthew Stibbe of Intelligent Games.
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28/06/2004 at 5:47 pm #13016AnonymousInactive
Very cool, I’ve saved it – ta
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29/06/2004 at 9:08 am #13020AnonymousInactive
Excellent read. Thanks! :D
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29/06/2004 at 9:20 am #13021AnonymousInactive
cheers jamie, printed it off, will have a read off it tonight.
:)
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29/06/2004 at 9:33 am #13026AnonymousInactive
looks good, Jamie. cheers
will read later
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29/06/2004 at 2:43 pm #13044AnonymousInactive
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29/06/2004 at 2:45 pm #13045AnonymousInactive
Just finished reading it now, fairly disheartning!, but I suppose thats the reality of it.
thanks again jamie
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29/06/2004 at 3:53 pm #13047AnonymousInactive
Most articles about starting games companies seem to be disheartning, but it can be done, and I’m sure that new ways of tackling old problems can still be thought up.
Oh, and he quotes from the film “The Commitments”, good call. -
29/06/2004 at 4:09 pm #13048AnonymousInactive
I’m black and I’m proud.
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29/06/2004 at 6:19 pm #13056AnonymousInactive
Fantastic! Thanks for that Jamie.
Had a glance through, very informative. I’ll have a good read over it when I get back to human civilization.
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30/06/2004 at 7:09 am #13064AnonymousInactive
I’ll have a good read over it when I get back to human civilization. [/quote:6322d0b964]
Torc is up in Muff ronny, right?
well just pretend your in Lord of the Rings or something. -
01/07/2004 at 12:48 pm #13115AnonymousInactive
finished reading that article last night, Jamie – great stuff. Full of useful insights into areas that are usuallu not discussed or acknowledged in the industry.
must say i didn’t find it disheartening at all… good to have a healthy dose of realism in the industry for a change – to help balance the, eh, youthful exuberance, shall we say, more often exhibited
a good find, Jamie
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01/07/2004 at 12:58 pm #13118AnonymousInactive
good to have a healthy dose of realism in the industry for a change – to help balance the, eh, youthful exuberance, shall we say, more often exhibited[/quote:27b5270a0e]
Yeah but it’s that “youthful exuberance” that gets people wanting to create games in the first place. It’s a very tricky balance; you have to be an idealist and dreamer to know where you want to go, and a realist to know how to get there.
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01/07/2004 at 1:12 pm #13122AnonymousInactive
Yeah but it’s that “youthful exuberance” that gets people wanting to create games in the first place. It’s a very tricky balance; you have to be an idealist and dreamer to know where you want to go, and a realist to know how to get there.[/quote:63154953dd] fully agree with you, Sofox. but it’s not the desire to create games i’m getting at here but the ability to
Enthusiasm, vision, passion & persistence – yes
Naievete, blind stubborness, and a complete refusal to look business realities in the eye – no
Way too many people still think the games industry is all about good ideas, when it’s actually mostly about execution. As a wise man once said: “Ideas are cheap, but implementation is expensive”
Here’s a list of the top four things publishers look for in a dev team, in the order of priority:
(1) team track record
(2) developer credentials
(3) great skill in either Art, Tech or Design (any one)
(4) original IPWhere are all the great, creative ideas? No. 4
Obviously, innovation and cool ideas are the engine that drive this business, but it’s the harnessing & channelling of those ideas that is the challenge for developers today
(btw the list is taken from a ‘What Publishers Are Looking For’ panel from E3 2003)
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01/07/2004 at 1:14 pm #13124AnonymousInactive
Exactly Idora-
(1) team track record
(2) developer credentialsThats always been my thinking.
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