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    • #6068
      Anonymous
      Inactive

      Was at the IGDA midlands shindig last night (i know im a traitor). But i did learn quite a bit from a few of the talks.

      They had one guy from TIGA talking about the struggle of getting government tax breaks etc for games companies and how canada was kicking everyones asses. Also he was relaying the message that the majority of game dev courses were rubbish and that game companies were telling them that they wanted to hire people with degrees in maths\physics\engineer and comp sci. They were also saying about how courses were being dumbed down to suit the students instead of the old method. If the course is too tough, get off it, which sounds harsh but i think its probably fair. Noting that the majority of people within the industry have standard engineer\comp degrees, and they’re coping just fine.

      Also i talked to a few lecturers from the engineer\comp dept at Warwick uni and they seem to have the same message for us that we’ve all heard back home. Games companies really need to get involved with uni’s more. In terms of college projects\mentoring FYP’s, talks\lecturers to students about what they do and what technology their working with and where they see avenues of opportunties in the future. Also in terms of r&d, how game companies could get students to persue avenues of interest which we currently dont have the time to investigate i.e. new lighting methods, ai, physical modelling etc. Also find help find the brightest students instead of spending dosh on recruitment agencies etc.

    • #37153
      Anonymous
      Inactive

      Speaking of programming grads trying to get jobs…here’s another bit of advice.

      You WILL be asked to do a test.
      You WILL need to do well in it.
      You NEED to know the fundamentals of programming.
      Failing answer questions like about basic C++ structureswill mean you probably won’t be hired.

      (maybe off topic but it was on my mind at the time…)

    • #37155
      Anonymous
      Inactive

      cheers for the info lads!

      Also in terms of r&d, how game companies could get students to persue avenues of interest which we currently dont have the time to investigate i.e. new lighting methods, ai, physical modelling etc. Also find help find the brightest students instead of spending dosh on recruitment agencies etc.
      [/quote:56f24d0d68]

      I was wondering about that. On my course we’re encouraged to seek industrial sponsors for thesis projects and I wondered about offering to research something for a company. But I’d reckon my lack of industry experience would probably count against something like that happening :(

    • #37156
      Anonymous
      Inactive

      cheers for the info lads!

      Also in terms of r&d, how game companies could get students to persue avenues of interest which we currently dont have the time to investigate i.e. new lighting methods, ai, physical modelling etc. Also find help find the brightest students instead of spending dosh on recruitment agencies etc.
      [/quote:5eeb2e3ff1]

      I was wondering about that. On my course we’re encouraged to seek industrial sponsors for thesis projects and I wondered about offering to research something for a company. But I’d reckon my lack of industry experience would probably count against something like that happening :([/quote:5eeb2e3ff1]

      Think the main problem is that getting in contact with someone physically within a company to oversee the project etc. Personally i wouldnt mind helping people with project related to our work if it could be done. Could be a good laugh, would also mean you’d be finding good potential staff to join.

      Seeing as now im going to be at Sega for 2 years in Sept and have a AAA title under my belt from day 1 to master on 3+ platforms, like a few others here. So presumably promotion is on the cards, so new ppl will have to be brought in to make up the numbers. Who better than ppl you already work with outside the company.

    • #37157
      Anonymous
      Inactive

      I think the problem is that we don’t have time to deal with it. You spend all day working on code, then to leave work to have to look at some thesis type work for someone, linked to the work you’ve just left for the evening. Not for me…

      Doing it during work hours would be do-able, but I don’t think employers would be happy with you spending time on it when it could be better spend on making the game….

    • #37158
      Anonymous
      Inactive

      I think the problem is that we don’t have time to deal with it. You spend all day working on code, then to leave work to have to look at some thesis type work for someone, linked to the work you’ve just left for the evening. Not for me…[/quote:a66654ca88]

      Good point alright and it can be hard enough to even get Lecturers to supervise a project / thesis and they’re paid for that sort of thing!

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