I’ve only flicked through them briefly to check out the engines most of them are using, by Proun definitely stuck out from the others. Interesting to see how he started out with some target renders in Max and then managed to almost reproduce them in-engine. More info on the Project Thread here.
Another one that really impressed me both in terms of gameplay and graphics, especially when I saw it was using the JMonkeyEngine was Grappling Hook.
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