When the average career length of the game development workforce is just over five years and over 50% of developers admit they don’t plan to hang around for more than 10, we have a problem.[/quote:e29eeab227]
Ask yourself what movies would be like if they were created mostly by people with five years of movie-making experience – and were typically male. Spielberg would have checked out way before creating E.T. Same for music, art, books – every art form. J.K. Rowling would never have penned Harry Potter. The examples are countless.[/quote:e29eeab227]
Immature production practices are a major hurdle for the industry. Too many developers shy away from learning things like User Interface Design because they claim that art can’t be managed – basically just an excuse for being lazy.
The film industry manages to be creative while understanding that there are rules for the use of lighting, cameras etc which, if understood, will improve your ability to convey your message. Developers are constantly releasing games with crappy 3rd person cameras which damage the game-play experience when such problems were solved years ago.
Managing your asset pipeline and planning for multi-format, multi-language development are other key issues that developers forget in the rush to make a game and its something more and more publishers are picking up on. Many make a review of your production pipeline a key part of their due diligence.
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