Home › Forums › #IrishGameDev in the News › June Games Jam
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Anonymous.
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23/05/2010 at 2:35 pm #7733
Anonymous
InactiveHello guys, this is just a quick announcement that a one day Games Jam event that will take place on Saturday the 19th of June in Dublin for 40 attendees. Gd.ie is helping out with the event!
For those who are not familiar with the concept of a Games Jam, it’s an event where people come together in one location to create a game or something games related in a fixed amount of time. They are usually centred around an unknown "theme" and/or constraints that are announced at the start of the Jam. Networking and getting into the creative spirit are the key aims of the day. Experimentation is often encouraged and the competitive aspect is fairly minimal in the short jams (i.e. a day or less – … yes there are sometimes 4 hour "jams"). You can work solo or as a team depending on the type of jam. In this case of the June 19th jam the choice is up to each participant – think of it more as a lan party where you make games instead of playing them.
We’re hoping to attract an "indie" audience to this event and expect a good mixture of professional and student attendees. Going from the interest expressed at the Shindig there on Friday I think there will be a strong demand for places.
We’re still finalising sponsors and getting a press-release etc sorted out, so I can’t announce much more but I will keep people up to date as soon as I can. I’ve put up a post on http://www.theshindig.org and will be keeping it up to date with event news (there’s an rss feed to follow).
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23/05/2010 at 5:12 pm #45779
Anonymous
InactiveWell count me in :) I’ll spread the word too.
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01/06/2010 at 2:59 pm #45822
Anonymous
InactiveJust to clarify, for anyone interested – this is still on, but it’s being held up pending the organisation of a press release and whatnot. I’ll be sure to get details of tickets out here as soon as I can, but I expect it to be next week at the moment.
Also, since I’ve had this question more than once – on the day a game is attempted by small one or two (I wouldn’t recommend larger unless you are a really well oiled team) person teams. So the output is lots of little prototypes etc. It is NOT the case that everyone gets together to make one game.
Also I would like to reiterate that it’s a non-competitive day, the challenge is what you make it and the aim is for people to relax and enjoy the sharing of information as they make their ideas.
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01/06/2010 at 7:38 pm #45826
Anonymous
InactiveThanks for the update bean. Sounds like an interesting format, looking forward to some longer/bigger scale jams in the future though.
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08/06/2010 at 1:20 pm #45846
Anonymous
Inactive -
08/06/2010 at 3:35 pm #45847
Aphra K
Keymasterwell done on getting this organised.
I presume the tickets will move very fast so do spread the word and register quickly.
Aphra.
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08/06/2010 at 4:42 pm #45849
Anonymous
InactiveI’ll be there, looking forward to it
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08/06/2010 at 6:47 pm #45850
Anonymous
InactiveI’ll be there.
In fact, I got emailed about this by someone I knew in the game industry so word is certainly spreading.
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09/06/2010 at 1:35 pm #45853
Anonymous
InactiveExcellent stuff Greenbean :)
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09/06/2010 at 4:08 pm #45855
Anonymous
InactiveWonder how quick the tickets will sell out.
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09/06/2010 at 5:16 pm #45856
Anonymous
InactiveI’m not sure – this may be sufficiently specific and short notice that they’ll take till next week to go – but I’ll keep extending the coverage if I can to try get them to sell out. I’d say we have 2/3rd’s to 3/4 of the total spots taken up so far.
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10/06/2010 at 9:39 am #45859
Anonymous
InactiveCheers for organising this, just booked my ticket. I plan on building a flash game with flex (using the flixel framework) so if any artist wants to team up for the day give me a shout.
Colm
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10/06/2010 at 10:37 am #45860
Anonymous
InactiveCool, I’ve forwarded your post http://blog.gambrinous.com/2009/10/07/you-should-be-making-a-premium-flash-game/ to a few people in the past – didn’t realise you were based in Dublin. Small world.
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11/06/2010 at 2:23 pm #45862
Anonymous
InactiveSmall world indeed!
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12/06/2010 at 2:29 pm #45863
Anonymous
InactiveGot my ticket, looking forward to it.
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12/06/2010 at 9:26 pm #45864
Anonymous
InactiveCool look forward to seeing you then.
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17/06/2010 at 11:51 am #45881
Anonymous
InactiveShould be a great day. Trying to find my gamer t-shirts to wear :)
Got to try and pick a rapid toolset today, leaning toward blender game engine though not used the game bit before. Any who see you folks there. -
17/06/2010 at 12:33 pm #45887
Anonymous
InactiveThis should be fun.
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17/06/2010 at 2:12 pm #45889
Anonymous
InactiveMaw… only got an e-mail about this today and when I went to book it said sold out. I had a totally awesome idea involving pink elephants too.
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17/06/2010 at 3:14 pm #45890
Anonymous
Inactive@Darxide
You should PM Greenbean. There may be no-shows on the day and perhaps you could pay at the door.Shows the level of interest seeing as its a sell-out.
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18/06/2010 at 12:55 pm #45896
Aphra K
Keymasterif it is sold out and works out well I suspect there will be another one in the future!!
Aphra.
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18/06/2010 at 4:55 pm #45897
Anonymous
InactiveHopefully longer than 7 hours :P
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19/06/2010 at 8:25 pm #45899
Anonymous
InactiveWell that was super fun. Fantastic stuff produced. Great to see it.
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20/06/2010 at 1:38 am #45900
Anonymous
InactiveGlad to see all those who made, hope everyone got something interesting out of the day. Now time for some hibernation.
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20/06/2010 at 9:22 am #45901
Anonymous
InactiveGreat day, I had a lot of fun, and feel I made something that might work towards something.
Also great to see everyone and meet new people.Thanks for putting it on!
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20/06/2010 at 9:26 am #45902
Anonymous
InactiveGreat craic was had, exhausted after of course but can’t wait for the next one. :lol: Thanks to Pete and all the rest who organised it and gave up their time to make this happen!
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20/06/2010 at 10:15 am #45903
Anonymous
InactiveTwas good fun alright, though the time limit was fairly grueling. Here’s what mine looked like at the end:
Train Crasher
http://gambrinous.com/shindig/shindig_signals.html(click on junctions to switch them; aim was to make a sort of train based Burnout Crash Mode, but as it is now it’s more fun trying to get them not to crash).
Kudos to Scott Baker who did all the art; you should see it w/ my programmer art :)
Thanks for organising it guys!
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20/06/2010 at 11:28 am #45904
Anonymous
InactiveHaha, that’s just awesome, great to see some stuff on-line so soon after.
Thank you to Aphra for all the help and for the tea/coffee, pastries, muffins, biscuits and event promotion!
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20/06/2010 at 12:48 pm #45905
Anonymous
InactiveBanging day. Good to see old faces and meet new ones. Very happy how our game turned out. Can’t wait for the next Game Jam.
Cheers John, Pete and Aphra.
Baz
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20/06/2010 at 2:01 pm #45906
Anonymous
InactiveI’ve posted the source code for my game here; you’ll need love2d 0.6.2 to run it:
http://code.google.com/p/boatjam/source/browse/#svn/trunk/signals
I think the fun was more for me making it than it will be for anyone playing it but there you go :)
As others have said: a fantastic job on the organization, and great craic.
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20/06/2010 at 3:31 pm #45907
Anonymous
InactiveHere’s mine. Track switching with rigid bodies:
http://www.youtube.com/watch?v=_-aEaRDHm4w -
20/06/2010 at 7:33 pm #45908
Anonymous
InactiveWell done everyone on the day, the quality of ideas and interpretations of the theme of "signals" was extremely impressive. Fair play to John for actually doing what the rest of us only talked about. Personally I can’t wait for the next one. Also for anyone who wasn’t there, there was a kick ass raffle with a PS3 courtesy of Havok and an iPod Touch with iTunes card plus PSN games courtesy of PopCap, plus top notch catering by the folks in the Science Gallery cafe, courtesy of Aphra at gamedevelopers.ie.
Martin Gibney picked up the iPod and the PS3 went to Patrick Cronin – lucky suckers!
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20/06/2010 at 8:19 pm #45909
Anonymous
InactiveForgot to say it was really great to seeing so many use Blender for their entry! I might do that next time :D
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21/06/2010 at 11:26 am #45912
Anonymous
InactiveReally enjoyed the day. It was very encouraging to see the level of interest in the event, and the huge amount of creativity concentrated in one room. Hats off to Greenbean and everyone who helped make it happen.
Let’s do that again!
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21/06/2010 at 12:03 pm #45913
Aphra K
Keymastersome pics of the event can be seen online at
Aphra.
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21/06/2010 at 12:36 pm #45914
Anonymous
InactiveIt’s fantastic to see gamedevelopers.ie do something pro-active like this and it looks like it was a big success.
I deeply regret not trying to go now, I’ll have to do my best to make the July Games Jam :wink:
More of the results would be great and an idea of what technologies people chose to use and how the found them please.
Oh and Plants vs Zombies t-shirts for everyone next time PopCap please
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21/06/2010 at 6:02 pm #45915
Anonymous
InactiveDamn it! Had hoped to make it but various things got in the way. If there’s one for July I’ll make sure I’m there.
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21/06/2010 at 11:00 pm #45916
Anonymous
InactiveHi all, I put a thanks and wrap-up page on http://www.theshindig.org/. Please let me know if I forgot to thank someone or if you have some pictures you want added to the facebook page. I hope you don’t mind that I used some of yours Aphra!
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22/06/2010 at 9:32 pm #45924
Anonymous
InactiveWas working with one other person on a space based game, where you’d use signals to find out where the planets were before you could claim them. It didn’t get finished, but I got my sprites done…
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22/06/2010 at 9:38 pm #45925
Anonymous
InactiveThanks all for making it happen, it was a great day and a really good chance to work on actual game design. For me most of my projects inevitably bog down in technical problems, when you realise that you only have 6 hours and you can’t let that happen the gameplay really becomes the most important thing (as it should be!).
I’d love to get to another one this summer, hopefully 12 or even 24 hours if people are up for a serious competition like that :)
For now all I have up is a post to my blog but I hope to get a video of the game up, I might even go do that now.
Shane Christopher
http://scgamedev.tumblr.com/EDIT:
Video is uploaded here: http://www.youtube.com/watch?v=tmmiSW01Woo -
23/06/2010 at 10:17 am #45926
Aphra K
KeymasterI hope you don’t mind that I used some of yours Aphra![/quote:7673da2572]
no prob at all!
I hope people in the photos don’t mind!
Aphra.
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23/06/2010 at 8:04 pm #45927
Anonymous
InactiveI just thought I’d link to the music track created by Dermot Gallagher on the day: http://soundcloud.com/punkstatic/punkstatic-signals which I’ve rather been enjoying.
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24/06/2010 at 8:12 am #45929
Anonymous
InactiveI just thought I’d link to the music track created by Dermot Gallagher on the day: http://soundcloud.com/punkstatic/punkstatic-signals which I’ve rather been enjoying.[/quote:3c4088bab1]
LOVE IT!!!! Fantastic work Dermot.
Reminded me of original theme to canabalt game near the start. -
28/06/2010 at 3:35 pm #45937
Anonymous
InactiveHere’s my work for the day.
http://www.youtube.com/watch?v=IZbqmzrA-w0
Had a good time at the event and I’d certainly do it again.
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29/06/2010 at 8:02 pm #45939
Anonymous
InactiveNice one smelly, really nice. Probably my favourite of the lot.
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02/07/2010 at 11:36 am #45950
Aphra K
Keymasterthose of you who were at the Games Jam will have heard or even met David Bishop from PopCap.
He is interviewed on casual gaming on the following website and will be speaking at Develop in Brighton in mid July.
read it at http://www.casualgaming.biz/news/30267/Interview-PopCaps-David-Bishop
Aphra.
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11/07/2010 at 12:30 am #45968
Anonymous
InactiveHere’s me and Damo Murtaghs Contribution. The day was a great bit of fun. Cant wait for the next one.
http://www.youtube.com/watch?v=zGkZXIsDbLU&playnext_from=TL&videos=X4Y91-xlPFI
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