Home › Forums › Creative Content › Lambourgini Murcielago
- This topic has 22 replies, 16 voices, and was last updated 17 years, 8 months ago by Anonymous.
October 3, 2005 at 9:06 pm #4619AnonymousInactive
Something I have been working on, on and off for the past few weeks. Have never really tried cars before, so it was a bit of a steep learning curve!
Title: Lambourghini Murcielago
Software: 3DS Max
Rendered using: Mental Ray
October 3, 2005 at 10:28 pm #25821AnonymousInactive
Nice. It actually looks like a toy model. Pretty cool.
October 4, 2005 at 6:50 am #25822AnonymousInactive
i love cars me :D .. and that one is a beaut ! great work nooptical
October 4, 2005 at 8:48 am #25825AnonymousInactive
really really nice, how many polys in the model noop?
October 4, 2005 at 9:02 am #25826AnonymousInactive
Loovely render Noop!
October 4, 2005 at 9:02 am #25827AnonymousInactive
Not sure Gizmo, never checked…..although I would hazard a guess at…..a LOT! ;)
Thanks for the nice comments guys and gals!
October 4, 2005 at 12:57 pm #25836AnonymousInactive
Nice model Noop! I’ll definitly be picking your brain this year… :D
October 4, 2005 at 1:29 pm #25838AnonymousInactive
Are you using a car paint shader Noop or is it a raytrace material or wha?
October 4, 2005 at 1:41 pm #25840AnonymousInactive
October 4, 2005 at 1:47 pm #25841AnonymousInactive
It looks rock and roll Noop
October 4, 2005 at 1:55 pm #25843AnonymousInactive
Dude sweet!! Lovin’ the depth of field
October 4, 2005 at 4:09 pm #25846AnonymousInactive
Good lord it’s shiny…
October 4, 2005 at 5:29 pm #25847AnonymousInactive
October 4, 2005 at 6:08 pm #25848AnonymousInactive
October 4, 2005 at 6:36 pm #25849AnonymousInactive
purdy, I want to see it nekked (mesh wise ;) )
October 4, 2005 at 7:33 pm #25850AnonymousInactive
Thanks for the comments!
It’s a Shellac material.
The Base material has a Perpendicular/Parallel falloff map in the diffuse. With the top color being R0, B200, G0, the bottom color is R0, B20, G0. The mix curve for the falloff is adjusted so it’s an upwards smooth curve instead of a straight line. Specular is 125, Glossiness 30.
The Shell material is a raytrace, with a Fresnel falloff in the reflect channel. Within the Falloff material the IOR is set to 2.5. Specular 160, Glossiness 95.
The Shellac color blend is set to 85.
Its a pretty sweet material, read about it on the web ages ago, and thought this would be a good time to try it out.
The Mental Ray render settings has GI enabled, and final gather set to 1000 samples. Max Radius 15, min radius 0.1.
There is a plane object above the car which has a standard material applied to it with an “Ouput” map in the diffuse channel, with the RGB leve l set to 3.
Thats about it. Oh, and there is a standard Skylight in the scene, with a multiplier of 1.5.
The Polycount with the meshsmooth of 2 on everything is 750,000. Perfect for any Nintendo DS game.
October 4, 2005 at 7:41 pm #25851AnonymousInactive
The Polycount with the meshsmooth of 2 on everything is 750,000. Perfect for any Nintendo DS game.][/quote:018e9542de]
LOL spot on, keep up the good work!
October 4, 2005 at 8:35 pm #25853AnonymousInactive
Im a huge fan of Lambourginis and that is spot on. By gawd, she looks nice. Great job. :D
October 4, 2005 at 9:36 pm #25857AnonymousInactive
pure class!! great work
October 4, 2005 at 10:56 pm #25860AnonymousInactive
How long did each of these renders take?
October 5, 2005 at 2:20 am #25865AnonymousInactive
a truly magnificent portfolio piece….
now if you rigged it out with some bones and made it dance….wait, thats been done…
October 5, 2005 at 9:51 am #25882AnonymousInactive
At a resolution of 800×452 with the render settings I mentioned above, it takes roughly 6 minutes per frame.
I’m doing a little rotation of it to add to my PSP videos, and with the resolution at 368×208 and the final gather samples down to 500, it is taking around 3 minutes.
October 7, 2005 at 3:45 pm #25983AnonymousInactive
Right now I want a 15,000 tri version with
1. Colour Map
2. Ambient Occlusion Map
3. Normal Map
4. Specular Map
5. Reflection Map
Textures are 2048*1024
Ok its nearly 5pm now, how about have it ready for 6pm?
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