Home › Forums › Creative Content › Lambourgini Murcielago
- This topic has 22 replies, 16 voices, and was last updated 19 years, 4 months ago by
Anonymous.
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03/10/2005 at 9:06 pm #4619
Anonymous
InactiveSomething I have been working on, on and off for the past few weeks. Have never really tried cars before, so it was a bit of a steep learning curve!
Title: Lambourghini Murcielago
Software: 3DS Max
Rendered using: Mental Ray -
03/10/2005 at 10:28 pm #25821
Anonymous
InactiveNice. It actually looks like a toy model. Pretty cool.
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04/10/2005 at 6:50 am #25822
Anonymous
Inactivei love cars me :D .. and that one is a beaut ! great work nooptical
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04/10/2005 at 8:48 am #25825
Anonymous
Inactivereally really nice, how many polys in the model noop?
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04/10/2005 at 9:02 am #25826
Anonymous
InactiveLoovely render Noop!
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04/10/2005 at 9:02 am #25827
Anonymous
InactiveNot sure Gizmo, never checked…..although I would hazard a guess at…..a LOT! ;)
Thanks for the nice comments guys and gals!
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04/10/2005 at 12:57 pm #25836
Anonymous
InactiveNice model Noop! I’ll definitly be picking your brain this year… :D
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04/10/2005 at 1:29 pm #25838
Anonymous
InactiveAre you using a car paint shader Noop or is it a raytrace material or wha?
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04/10/2005 at 1:41 pm #25840
Anonymous
InactiveLove it.
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04/10/2005 at 1:47 pm #25841
Anonymous
InactiveIt looks rock and roll Noop
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04/10/2005 at 1:55 pm #25843
Anonymous
InactiveDude sweet!! Lovin’ the depth of field
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04/10/2005 at 4:09 pm #25846
Anonymous
InactiveGood lord it’s shiny…
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04/10/2005 at 5:29 pm #25847
Anonymous
InactiveThat rocks!
Mal
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04/10/2005 at 6:08 pm #25848
Anonymous
InactiveSweet!
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04/10/2005 at 6:36 pm #25849
Anonymous
Inactivepurdy, I want to see it nekked (mesh wise ;) )
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04/10/2005 at 7:33 pm #25850
Anonymous
InactiveThanks for the comments!
Pete,
It’s a Shellac material.
The Base material has a Perpendicular/Parallel falloff map in the diffuse. With the top color being R0, B200, G0, the bottom color is R0, B20, G0. The mix curve for the falloff is adjusted so it’s an upwards smooth curve instead of a straight line. Specular is 125, Glossiness 30.
The Shell material is a raytrace, with a Fresnel falloff in the reflect channel. Within the Falloff material the IOR is set to 2.5. Specular 160, Glossiness 95.
The Shellac color blend is set to 85.
Its a pretty sweet material, read about it on the web ages ago, and thought this would be a good time to try it out.The Mental Ray render settings has GI enabled, and final gather set to 1000 samples. Max Radius 15, min radius 0.1.
There is a plane object above the car which has a standard material applied to it with an “Ouput” map in the diffuse channel, with the RGB leve l set to 3.
Thats about it. Oh, and there is a standard Skylight in the scene, with a multiplier of 1.5.The Polycount with the meshsmooth of 2 on everything is 750,000. Perfect for any Nintendo DS game.
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04/10/2005 at 7:41 pm #25851
Anonymous
InactiveThe Polycount with the meshsmooth of 2 on everything is 750,000. Perfect for any Nintendo DS game.][/quote:018e9542de]
LOL spot on, keep up the good work!
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04/10/2005 at 8:35 pm #25853
Anonymous
InactiveIm a huge fan of Lambourginis and that is spot on. By gawd, she looks nice. Great job. :D
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04/10/2005 at 9:36 pm #25857
Anonymous
Inactivepure class!! great work
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04/10/2005 at 10:56 pm #25860
Anonymous
InactiveHow long did each of these renders take?
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05/10/2005 at 2:20 am #25865
Anonymous
Inactivea truly magnificent portfolio piece….
now if you rigged it out with some bones and made it dance….wait, thats been done…
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05/10/2005 at 9:51 am #25882
Anonymous
InactiveAt a resolution of 800×452 with the render settings I mentioned above, it takes roughly 6 minutes per frame.
I’m doing a little rotation of it to add to my PSP videos, and with the resolution at 368×208 and the final gather samples down to 500, it is taking around 3 minutes. -
07/10/2005 at 3:45 pm #25983
Anonymous
InactiveRight now I want a 15,000 tri version with
1. Colour Map
2. Ambient Occlusion Map
3. Normal Map
4. Specular Map
5. Reflection MapTextures are 2048*1024
Ok its nearly 5pm now, how about have it ready for 6pm?
:D
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