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    • #2947
      Anonymous
      Inactive

      Thanks for the pointers Skyclad.

      I know its a little broad but how would you feel about being given the ability to do what you want. And i mean anything. My team has come up with a way of letting you do as you please. I cant get into details but what if you started off on a continent with nothing but your brains. You know, collect raw materials, food etc. Not the conventional way, but just like the first beings on the planet had to do.

      To build your own house, discover new technologies by yourself, explore new areas.. Im being very broad but in a nutshell, unlike any other MMORPG, you would be given complete and uther freedom to live whatever way you want. A land that is shaped by the player and rules are only existant if you make them existant.

      Do you think a game like this would appeal to the majorities or is it a little too much? People can be narrow-minded- Wheres the button that says “Create House” for example. It would certainly make people think much more..

      Just a thought!

      Paul

    • #10406
      Anonymous
      Inactive

      This was wandering a little off the topic of the original thread re: art/music in games, so I took it to a new one.

      I know its a little broad but how would you feel about being given the ability to do what you want. And i mean anything. [/quote:28737d8b02]
      In any game, with more then one human player, this is a very bold statement. “I want to build a house” “I want to make sure he doesnt build a house” are both incompatible with each other in the same way as God trying to jump over his own wall. If you tell a player they can do anything, and then every time they try to do something, it falls to pieces before their eyes, they very quickly get disgruntled and leave.

      Unlike any other MMORPG, you would be given complete and uther freedom to live whatever way you want.[/quote:28737d8b02]
      Similar to above, I’d be very interested to hear anything about how you plan to achieve this. One guy sees him/herself as a marauding tyrant, the other as a peace loving tree hugging hippie (for want of better stereotypes…). These two perspectives cant co-exist in the same game without one player getting pissed and leaving. Another thing about games is the range of things you can do. Me, as me, hopes to get a job coding games, and not have a midlife crisis where I figure I’d be far richer if I had started out writing accounting software. Me in my game personar will get bored of tending the house after a few weeks and go out exploring / crusading / whatever.

      To build your own house, discover new technologies by yourself, explore new areas.. Im being very broad but in a nutshell, unlike any other MMORPG, you would be given complete and uther freedom to live whatever way you want.[/quote:28737d8b02]
      Your idea is completely freeform you say, but somewhere in the game logic you have to have houses, and they have to have meaning – healing, procreation, whatever. Without them, why would you ever build one? What this means is that you have to have a set of rules in the game, and then you end up back at something far closer to what every other mmorpg is doing then originally intended.

      A land that is shaped by the player and rules are only existant if you make them existant.
      [/quote:28737d8b02]
      Will this lead to mass player confusion as things only work sometimes, things that work for one player dont work for another, and experienced players who have been around for a long time can unbalance the game by changing the rules to suit / hinder newer players.

      Do you think a game like this would appeal to the majorities or is it a little too much?[/quote:28737d8b02]
      MMO’s work. The sims work. New and innovative design is what people are craving for. Other then that, its kind of hard to answer a question when the question and the available information is so abstract. Other then that, MMO’s are being developed left right and centre at the moment, how confident are you of finding your niche?

      Dave

    • #10410
      Anonymous
      Inactive

      Some helpful pointers, i just want to get a broad overview of what people want from MMorpgs. My team has come up a very intuitive way of being able to do certain things differently than most mmorpgs.
      There will a big emphasis on exploration and discovery, along with the formation of societies, social groups, economies etc.

      We have been working on a big ass design document for quite sometime now and we have a number of what we feel are extremely intuitive and innovative. We are hopeful that a prototype will go into development by the end of 2004. However we are in need of some with a knowledge of engine code as we need a number of tools made in order for our ideas to come to life.

      Id like to talk about some of our concepts but i would be shot dead if i where to disclose them!

      We think we can fill in the gap in the the mmorpg market.

      We work off sheer passion and enthusiasim, are at the moment a non-profit indie development group but with the production of a number of smallish profit based games in the pipeline, we are hoping that a small influx will happen soon to fund a small part of our grand project.

      The teams drive is unparallell and hopefully things will take off soon enough.

      Enough emotional stories now! Any other thoughts guys?

      Paul

    • #10411
      Anonymous
      Inactive

      For some reason i was signed in under someone elses user name!
      Think its cause Im using a public computer!

      Paul

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