- This topic has 4 replies, 3 voices, and was last updated 12 years, 7 months ago by Anonymous.
February 9, 2011 at 9:08 am #7998AnonymousInactive
I’m putting together my application for the MSc in Interactive Entertainment Technology in Trinity. While it obviously depends on a succesful application I’ve looked through and done some research on the module choices to figure out what I’d like to take if accepted – both AI modules, real time animation and real time physics, computer vision and augmented reality.
I know a few people on the boards here have already done the course and I was wondering what modules people took and what they thought of them.
February 9, 2011 at 9:49 am #46701AnonymousInactive
I took ‘Graphics & Console Hardware’ over AI as understanding the architecture of say the 360 seemed more useful to the industry role I wanted. Also got to read lots of interesting papers and review them and was nice not to be programming for every class as square eyes were an issue for others. The AI course did seem like fun though so I sat in on a few classes, it had lots of practical assignments, Unreal bots and traveling salesman type stuff.
February 9, 2011 at 7:31 pm #46702AnonymousInactive
Cheers for replying :)
The hardware and real-time rendering modules do seem really useful as knowing how the hardware runs your code has to be really valuable. And it can be a wise choice having a theory course in the middle of a lot of programming / continuous assessment.
But sure it’s all purely hypothetical at this point – I don’t even have a place on the course right now.
February 17, 2011 at 1:21 pm #46741AnonymousInactive
I did this course last year. The hardware module was fairly tough and a lot of people only took in order to do the real-time rendering as that seemed like a really cool module, which it was =]. However, the hardware module was that tough that a few people avoided it at the expense of missing out on the later semester module (real-time rendering).
As the other poster said, be prepared to read a lot of technical papers on console/PC architecture. You also get giving a paper to review which you have to give a summarized version of the chosen paper. Very tough if you have little or no experience with computer architecture. Prepare to be bombarded with "Memory Latency" talk, I will take that word to my grave =/. ha.
I ended up doing that module and its paired real-time rendering module. Also done: AI, Autonmous Agents, real-time animation and real-time physics. It must be noted that when I did AI, the module seemed to be all over the place, we did like 6 weeks of "Natural Language Generation" and 6 weeks of AI algorithms. The NLG part seemed to be tacked on or something just seemed like they threw the thing together at the last minute cause a lecturer pulled out or something. In the end it was a bit of mess and we all ended up being giving assignments all the way through christmas. However, I hear that this module has been revised for this year, so you should be grand for next year.
The augmented reality module, looked really cool. Some of the games the lads created were class and it was a module that I kinda wished I did so keep that in mind.
February 17, 2011 at 9:51 pm #46743AnonymousInactive
Thanks for replying Colin, I really appreciate it.
I had a year long Computer Architecture 101 style module in undergrad, which several years ago now – a distant memory! :lol:
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