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    • #4700
      Anonymous
      Inactive

      This article, discussing the growth of online music downloads might have some relevance to the distribution of games, especially publishers.

      …the labels’ basic business model — cultivating a few hit acts to subsidize several money-losing ones — is flawed. “That’s not a good model. Successful acts subsidize the failures,” he said.

      In addition, the labels spend far too much money promoting acts. He said when Island put out the first Pink Floyd album, it took out one half-page ad in NME, a U.K. music newspaper, and the band became the United Kingdom’s biggest act.

      “Today labels use billboards, four-page ads and television spots — for a single! It’s gone bonkers!” he said. “They have completely lost the plot.”

      He added, “Labels are prisoners of existing price and business models. They need to move to a different way of doing business, looking at music use, not sales.” [/quote:bdc7399fe1]

      In particular, artists have royalty collectors to act on their behalf and which have the clout to take on the labels. Being a similar industry dealing with similar issues, should we look to learn from the music industry?

      Dave

    • #26582
      Anonymous
      Inactive

      Royalties for artist? Mmmmmm yes please :wink: :wink:

    • #26591
      Anonymous
      Inactive

      it has to get there.. it’s just a matter of time . it works for the artist in the music industry fine ..

      so why not

      artistic creation is creation whatever the medium

    • #26592
      Anonymous
      Inactive

      actually, just thinking out loud..

      i just put in my tax returns .. it’s that time of year again
      musicians are quite kindly looked upon .. are artists as well..

      hopefully you’re all registered for artists exemption? and have a good list of tax deductable expenses ?

    • #26594
      Anonymous
      Inactive

      I think that the online distribution of games has the potential to change our business model. I’m still quite sceptical about it, but Greg Costikyan is attempting to change this with his new ‘Manifesto Games’ business. He discusses business models here:

      PART ONE – http://www.escapistmagazine.com/issue/8/3
      PART TWO – http://www.escapistmagazine.com/issue/9/4

      I don’t see any more money going to developers while publishers still have so much power. No amount of lawyers is going to change that any time soon.

    • #26597
      Anonymous
      Inactive

      it has to get there.. it’s just a matter of time . it works for the artist in the music industry fine ..

      so why not

      artistic creation is creation whatever the medium[/quote:2e8bb6ca13]
      I’m not sure about Ireland, but in the UK I believe it’s much less likely for a game artist to get tax deductions. They’re still not seen to be true artists. Maybe this has changed, the information I have is from quite a good while ago.

    • #26605
      Anonymous
      Inactive

      hopefully you’re all registered for artists exemption? and have a good list of tax deductable expenses ?[/quote:0d659a0c01]

      Looked into this once, don’t think it covers game art, anybody know better?

    • #26611
      Anonymous
      Inactive

      Yeah pretty sure it doesn’t cover game art.

    • #26614
      Anonymous
      Inactive

      How in god’s name would that be fair????
      A game artist getting a tax exemption whilest coders, scripters, producers wouldnt. If that was the case there would be up-roar!

    • #26623
      Anonymous
      Inactive

      I agree Omen. Game artists are working for a company, getting a salary etc. For them to be treated differantly to the rest of the employees would be unfair.

      However, if you have a 3D Artist creating original works to be sold as art pieces then I’m pretty sure they do have rights to tax exemptions, just as painters, musicians etc do.

    • #26626
      Anonymous
      Inactive

      Since when is any tax fair?

    • #26641
      Anonymous
      Inactive

      Yeah pretty sure it doesn’t cover game art.[/quote:80c23b3bde]it doesn’t… creating art (or music or design or whatever) for software/games is considered a ‘production’ task and not an ‘artistic’ one

    • #26650
      Anonymous
      Inactive

      How about creating music for an album or for a film? I would think that would be a production task too but I heard on the news U2 got away with 10 million in tax because they are artists. Whoops thats probably artistes.

    • #26805
      Anonymous
      Inactive

      How about creating music for an album or for a film? I would think that would be a production task too but I heard on the news U2 got away with 10 million in tax because they are artists. Whoops thats probably artistes.[/quote:cfdb936173]yep, music is considered ‘art’ … if the artist is resident in Ireland for a particular length of time per year (6 months, I think)

      I’s thre software aspect of game creation that causes thw problem for the beauracrats

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