Home Forums Creative Content My first 3DSMax model

This topic contains 8 replies, has 6 voices, and was last updated by  Anonymous 13 years, 7 months ago.

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  • #4880

  • #28362


    Pretty nice for a first attempt at Max. My first attempt was the inbuilt teapot :wink:

    I can barely see where the normal mapped detail is though

  • #28364


    nice one

  • #28368


    Yeah the normal mapping is sort of limited to bump mapping at this stage, cos I was running out of time…
    I had done the torso using normal mapping proper, but when I went home that evening to finish my model, I realised everything had been left at home. Oh well, at least I know how to do it on my own, something I am not sure I can claim for my classmates.

    Also I am still wondering, I had created tons of smoothing groups and stuff, in case I wanted to do a high res model (to create the normal mapping). However as you can see (on the legs front, the chimneys and also the top of the “guns”), no smoothing seems to be taking place at all…

    …anyway, first 3DSMax model, remember? :wink:
    I’ll turn this donkey into a war horse yet.

  • #28378


    Cool first model :)

  • #28379


    well, to be fair, my actual first model was a fire gem (that’s to say, a translucent sphere with a nice volumetric gradient texture) on a granite background, I believe a metallic texture with some reflection and a few light emitting volumes where also present, to complete the mess.
    It raytraced on a 386SX laptop using POV. I believe the resulting 160×100 picture took a little less than 4 hours to render…
    it must have been around 1990 or so, IIRC

    ah the good old days of hand typed 3D modelling :roll:

  • #28386


    Well done dude, mucho congrats on the dreadnought, any chance of an ork warboss??

  • #28389


    Pete always said that making your second model is a lot faster than making the first model. Just use the Clone tool ;)

    For a first model ( well, first in quite a few years ), it’s very good!

  • #28390


    LOL, funny one there, using the Clone tool… :P

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