Home › Forums › General Discussion › Next gen engines
- This topic has 10 replies, 4 voices, and was last updated 20 years, 1 month ago by Anonymous.
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30/10/2004 at 12:13 pm #3558AnonymousInactive
With Epic’s Unreal 3 engine another layer of programming has been striped, and a new layer of ease formed for the user. With the release of Next Gen consoles more and more ‘code’ is being built into the engine’s for ease of use, what will be interesting is to see how adaptable this will be regarding Player specific map creators, such as Biowares NWN Auroa toolset. In general I wonder how long it will be before complete ease of use is attained by developers and how long it will be begore programmers are not as imortant as they once were..?
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30/10/2004 at 4:06 pm #15420AnonymousInactive
What??
With next gen consoles, the coding is going to get harder and harder so programmers are going to be doing more and more work. Some game specific functionality could be built into engines like unreal, but when you get functionality like that built it, it often works out that if you want to deviate from what is built in, even slightly, if involves a lot of work
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01/11/2004 at 10:00 am #15424AnonymousInactive
We should try and get away from programmers slaving over core engines and get them worrying more about gameplay programming.
I think the likes of Ubisoft and Nintendo are in a good position – they re-use alot of their engines and that allows them to focus on more important game aspects.
Some developers unfortunately have to spend alot of work on their engines or core tech whilst the game is in production – which eats up alot of potential resources that could be spent making the game better with more features and ‘cool s***’.
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01/11/2004 at 3:59 pm #15435AnonymousInactive
The main concern with next gen coding (and something Sony has insisted will have to happen) is that CPU/GPU speeds are capping out.
The solution (for now) is instead of just one of each, including many chips in each machine (the PS2 did this to a degree with it’s vector units). The problem with this is the concurrecnt programming model, or rather developers lack of experience/knowledge/competence with it. Concurrent programming on the kind of scale that will be required in the next few years is a task that not a lot of developers will be able to tackle straight away, and I think that is going to be the major hurdle.
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01/11/2004 at 4:31 pm #15436AnonymousInactive
I agree.
Anyone wanting to get into the industry in the next few years and wants to make themselves an attractive employee, you should try learn parallel distributed programming. I’m sure its nasty stuff, but its gonna be required. -
01/11/2004 at 5:03 pm #15437AnonymousInactive
I’m sure its nasty stuff, but its gonna be required. [/quote:47896aa26f]
And the award of understatement of teh year goes to…
Good God I still have nightmares about my concurrent and parallel systems subjects in college [shudder]
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01/11/2004 at 5:17 pm #15438AnonymousInactive
bah Omega, they hijacked the thread with their evil techno speak :D
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01/11/2004 at 8:53 pm #15442AnonymousInactive
bah Omega, they hijacked the thread with their evil techno speak :D [/quote:d9097f6b16]
Apparantly…
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01/11/2004 at 9:36 pm #15443AnonymousInactive
Hehee…the sure fire way of confusing artists, talk tech :)
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02/11/2004 at 1:14 am #15444AnonymousInactive
Hey man it’s like squatting a fly with a Bazooka!
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02/11/2004 at 9:31 am #15445AnonymousInactive
*reload*
;)
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