Home Forums Creative Content Normal Mapping

  • This topic has 4 replies, 2 voices, and was last updated 17 years ago by Anonymous.
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    • #5945
      Anonymous
      Inactive

      When you normal map, do you texture the high poly model and then normal map or do you normal map and then texture the model or do you texture the low poly model and then normal map?

    • #36407
      Anonymous
      Inactive

      If you just want a normal map there is no need to texture the high poly model, indeed in most cases the high poly model doesn’t even need UVs. If you plan to bake out more than the normal map (using Kaldera or projection in 3dsmax) then of course you would texture your high res model first. Typically the normal map is generated for the low poly model before any texturing is done, it proves to be a useful aid in creating diffuse, specular and other maps as the texture artist can clearly see the UV layout and how it maps to the model.

    • #36408
      Anonymous
      Inactive

      so if I were to do it myself, I would normal map, then texture, but how would the unwrapping look, like a low poly unwrap or a high poly unwrap?

    • #36409
      Anonymous
      Inactive

      Your low poly model needs UVs for a normal map to be created, so your workflow would be like this.

      Model high poly
      Model low Poly
      Unwrap low poly
      Generate normal map

      and it should look like this if using tangeant space

    • #36410
      Anonymous
      Inactive

      Thanks alot man, that filled in a few gaps

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