Home Forums Programming Ogre3D, RenderMonkey & Shaders

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    • #5746
      Anonymous
      Inactive

      Hi all,

      Having problems getting shaders from RenderMonkey into Ogre3D.

      Just wondering if anyone has actually completed this task, I have reviewed several of the forums on Ogre3D, and installed the RmOgre FX exporter, but it’s not working either.

      If anyone can point me in the right direction, or provide documentation for this process, I’d be much obliged.

      B.

    • #34361
      Anonymous
      Inactive

      While I’ve got little experience with Ogre and even less with using shaders in it, I’d have to suggest trying to import the shaders into FX Composer and trying to get them to work there, as RenderMonkey shaders seem to cause a lot of problems in different engines. Also, this may or may not be relevant, what 3D backend are you using, DirectX or OpenGL? The reason I ask this is because I know that each has it’s own shader language, HLSL and GLSL, although I don’t know if each supports the other

    • #34862
      Anonymous
      Inactive

      At the moment, we’ve got a branch in our repository, and we have two teams developing in tandem, one using Direct3D and the other using OpenGL.

      I have noticed that some of the shaders made in RenderMonkey, when exported, can be problematic, when trying to view them in DirectX fx viewer.

      I’ll review FX composer, and see if that sorts the matter.

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