Home › Forums › General Discussion › Online 3D MultiUser Test
- This topic has 5 replies, 3 voices, and was last updated 17 years, 1 month ago by
Anonymous.
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12/01/2008 at 3:45 pm #6472
Anonymous
InactiveHi folks,
I was toying in my spare R&D time with some multi-user stuff ( after coding the 3D chat prototype that I posted a few months ago ), and adding it into our generic 3D environment framework.
I’ve uploaded a quick test ( note the programmer graphics :) – if anyone feels like popping in, you’re more than welcome!
There is no chat functionality at the mo, but you can drag and spell letters on the first table :) It also uses the accessible single-click ethos we’re trying to stick to, so everything is useable with a single mouse button.
EDIT – if you’re going in, try to get someone on a nearby computer to go in also, as there may not be anyone around – and a multi-user demo isn’t much fun on your own :)
Here’s the link…
http://www.candointeractive.com/multiuser/2
You’ll know if any other users are in, if you see green cameras floating around the space.
The 4 tables represent…
1 – drag letters to spell
2 – chess ( I should have made this draughts :)
3 – jigsaw
4 – prototype for multi-user animated objects ( still WIP – all animations need to be synched for new users, which is next on list )Note – anyone on an OS/X IntelMac will have a few more weeks to wait before Shockwave becomes available for that platform.
Enjoy!
Malps for a near future demo, I’ll make a more game related prototype, such as being able to fly around in 3D in a space ship, and shooting etc.
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12/01/2008 at 4:35 pm #39852
Anonymous
InactiveNice job.
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14/01/2008 at 8:02 pm #39867
Anonymous
InactiveHere’s an update, where you can fly planes around ( click on the plane on the table ) using the mouse, and press SPACE to fire.
Click to return to the regular moving around mode.
Here’s the link…
http://www.candointeractive.com/multiuser/3Note that the multi-user server is the US, so there might be an issue with latency – need to code in some dead-reckoning etc ( on TO-DO list ).
Mal
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14/01/2008 at 9:38 pm #39870
Anonymous
InactiveYeah like the planes. How does the hammer and button thing work though? Abstract art installation? :wink:
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15/01/2008 at 5:16 pm #39878
Anonymous
Inactive> How does the hammer and button thing work though? Abstract art installation?
:P They’re just a test for multi-user animated objects ( where when one player clicks an object, it updates for all users – and also if a user joins, they see the current animated setup ( some of the animations have more than one state etc ).
Mal
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16/01/2008 at 5:59 pm #39889
Anonymous
InactiveVery nice!
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