Home Forums General Discussion Online 3D MultiUser Test

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    • #6472
      Anonymous
      Inactive

      Hi folks,

      I was toying in my spare R&D time with some multi-user stuff ( after coding the 3D chat prototype that I posted a few months ago ), and adding it into our generic 3D environment framework.

      I’ve uploaded a quick test ( note the programmer graphics :) – if anyone feels like popping in, you’re more than welcome!

      There is no chat functionality at the mo, but you can drag and spell letters on the first table :) It also uses the accessible single-click ethos we’re trying to stick to, so everything is useable with a single mouse button.

      EDIT – if you’re going in, try to get someone on a nearby computer to go in also, as there may not be anyone around – and a multi-user demo isn’t much fun on your own :)

      Here’s the link…

      http://www.candointeractive.com/multiuser/2

      You’ll know if any other users are in, if you see green cameras floating around the space.

      The 4 tables represent…
      1 – drag letters to spell
      2 – chess ( I should have made this draughts :)
      3 – jigsaw
      4 – prototype for multi-user animated objects ( still WIP – all animations need to be synched for new users, which is next on list )

      Note – anyone on an OS/X IntelMac will have a few more weeks to wait before Shockwave becomes available for that platform.

      Enjoy!
      Mal

      ps for a near future demo, I’ll make a more game related prototype, such as being able to fly around in 3D in a space ship, and shooting etc.

    • #39852
      Anonymous
      Inactive

      Nice job.

    • #39867
      Anonymous
      Inactive

      Here’s an update, where you can fly planes around ( click on the plane on the table ) using the mouse, and press SPACE to fire.

      Click to return to the regular moving around mode.

      Here’s the link…
      http://www.candointeractive.com/multiuser/3

      Note that the multi-user server is the US, so there might be an issue with latency – need to code in some dead-reckoning etc ( on TO-DO list ).

      Mal

    • #39870
      Anonymous
      Inactive

      Yeah like the planes. How does the hammer and button thing work though? Abstract art installation? :wink:

    • #39878
      Anonymous
      Inactive

      > How does the hammer and button thing work though? Abstract art installation?

      :P They’re just a test for multi-user animated objects ( where when one player clicks an object, it updates for all users – and also if a user joins, they see the current animated setup ( some of the animations have more than one state etc ).

      Mal

    • #39889
      Anonymous
      Inactive

      Very nice!

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