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    • #3507
      Anonymous
      Inactive

      Hey..

      Thought I would release a few more screenshots to help attract modellers

      To cut a long story short, we are interested in modellers who wouldn`t mind throwing some of their spare time at designing some city based models for us.

      We are trying to get ourselves to ‘tech demo’ stage by end of november and it would be great to have some community help. Although the coding is going on track, the models are well – programmers art and suck a little to show to publishers

      Heres some screenshots of the test bed level :

      Showing the minimap and selection of actors

      Long view of the current test bed (with mipmapping off, so it looks horrible)

    • #15006
      Anonymous
      Inactive

      Cars – an old screenshot showing cars driving across a junction

      New Cars – Some cars from the new system

      (New system allows damage for 14 parts – no wheels due to physics engine)

    • #15012
      Anonymous
      Inactive

      What kind of models are you looking for? vehicles? static objects?

    • #15016
      Anonymous
      Inactive

      Mainly static world object’s that would populate a normal American city. We are interested in more pedestrian models but they require much more input (with animations) – PM me if u want to discuss those…

      Only a few kinda rules:

      a) They have to be textured (no material colours).
      b) They must be in .X format (DX9 version)
      c) They should be scaled 1 unit = 1 meter
      d) Polygon count should be low, 16 to 320 per building.. Less = better

    • #15298
      Anonymous
      Inactive

      JamesHunter, please check your PMs :)

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