Home Forums Programming Performance Programming for Gamedev Students

This topic contains 3 replies, has 4 voices, and was last updated by  Anonymous 5 years, 5 months ago.

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  • #9070

    Anonymous

    Just realised I never posted this up here – the slides for a talk I did the other day for the IET Masters class in Trinity, thought people might be interested.

    http://www.fragmentbuffer.com/docs/PerformanceProgramming.pdf

  • #51037

    Aphra K
    Keymaster

    Thanks for sharing.

    Aphra

  • #51082

    Anonymous

    Excellent slides.

    Nice clear cache example. Glad to see Data orientated design being passed on. Also yet another reminder that assembly is very useful (still a private shame, even if indie tools like Unity/C# don’t quite apply in the same way). Great links for the reading list :)

  • #51083

    Anonymous

    Data oriented is a good tool to have, but like OOP it isn’t a religion.

    I never understand why programmers should don’t learn how the hardware works anymore. If programmer is scared of assembly they should mess around with smaller CPU like a micro controller devkit or even an emulator and write some machine code on those.

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