Home Forums Programming Performance Programming for Gamedev Students

  • This topic has 3 replies, 4 voices, and was last updated 6 years ago by Anonymous.
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    • #9070
      Anonymous
      Inactive

      Just realised I never posted this up here – the slides for a talk I did the other day for the IET Masters class in Trinity, thought people might be interested.

      http://www.fragmentbuffer.com/docs/PerformanceProgramming.pdf

    • #51037
      Aphra K
      Keymaster

      Thanks for sharing.

      Aphra

    • #51082
      Anonymous
      Inactive

      Excellent slides.

      Nice clear cache example. Glad to see Data orientated design being passed on. Also yet another reminder that assembly is very useful (still a private shame, even if indie tools like Unity/C# don’t quite apply in the same way). Great links for the reading list :)

    • #51083
      Anonymous
      Inactive

      Data oriented is a good tool to have, but like OOP it isn’t a religion.

      I never understand why programmers should don’t learn how the hardware works anymore. If programmer is scared of assembly they should mess around with smaller CPU like a micro controller devkit or even an emulator and write some machine code on those.

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