Home › Forums › General Discussion › Pervasive Gaming
- This topic has 6 replies, 5 voices, and was last updated 20 years, 5 months ago by Aphra K.
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12/03/2004 at 4:23 pm #3038AnonymousInactive
I heard somebody mention ‘pervasive gaming’ last night at shane whelans play as communication talk (which was very interesting btw!).
knowing only what it was, and not how it worked –
off i clicked to the internet and found a successful example.this seems like a really cool idea – have any of you actually played something like this?
-Craig
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12/03/2004 at 4:39 pm #10885AnonymousInactive
so the actual botfighters website is here:
http://www.botfighters.comif you click on ireland you get a ‘page cannot be displayed error’.
so i did a google search for botfighters eircell ireland and found this:
http://www.eircell.ie/botfighters/index.jsp
strange. I wonder why it was discontinued then?
anybody know? -
13/03/2004 at 12:25 am #10890AnonymousInactive
Yeah i think thats really cool, would not appeal to me but i can see how it would to others.
You would need to have access to some kind of location API which is not something everybody can do especially with Java unless who ever did bot fighter had a partnership with the network providers.
Unless it was sms based then it would be kind of random though.
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15/03/2004 at 8:03 am #10897AnonymousInactive
Hi All,
Excellent game and a great example of a game designed for the medium. Hadn’t heard that it was discontinued here but even when I spoke with Sven Halling (CEO of It’s Alive, the developers) last year at GDC, they were a little disappointed in the numbers here.
Where they have really had great commercial success is in large cities (Moscow for example). This makes sense if you think about it. Interaction in the game is location dependent and part of the buzz is knowing that there is someone else playing the game within 250m (or whatever) of you physically.
They did really well considering that Location Based Services (LBS) were a twinkle in most operator’s eyes at that stage. I would also say hats off to them for brilliant design: uses a key strength of mobile phones, i.e. they are a networked device; and avoids a key weakness, i.e. the 3-D immersive background for the game is the real world around you.
Alan
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15/03/2004 at 3:30 pm #10903AnonymousInactive
….I spoke with Sven Halling (CEO of It’s Alive, the developers) last year at GDC, they were a little disappointed in the numbers here….
[/quote:b7f1d7cebe]
I wonder how costly the network tariffs are in each of the countries (Sweden, Finland, Ireland and Russia)?
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26/03/2004 at 10:29 am #11092Aphra KKeymaster
some interesting publications on mobile entertainment and culture can be found here at the MGAIN website
Aphra.
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19/04/2004 at 1:17 pm #11662Aphra KKeymaster
and I just received a copy of the papers presented at the MGain conference last month. Includes case studies of experimental location based games and innovation services..including Blast Theory in the UK and their location based mixed reality mobile games, Gangs of Bremen from Germany, YDreams in Portugal and consumer studies/surveys of attitudes to existing mobile services and content..
see their website for details…
hereAphra.
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