Hi all,
I’m currently on the hunt for "Artist-Friendly" Physics Editors.
At the moment I’m reviewing Scythe (standalone editor), as well as the PhysX exporter for 3DS Max, and also FizX.
http://fizxscene.com/?page=FizXScene&lang=en
Tool chain is Max, PhysX/NxOgre, Ogre.
There is plenty of documentation for parsing in the Collada streams, etc for the programmers, but not many guides on the asset creation process (screen-shots, video tutorials, etc.) for artists.
Anyone input or pointers on setting up the joints/constraints, chassis/wheels, banked tracks would be greatly appreciated.
(Or pointers to documentation is equally appreciated.)
Thanks,
B.